
Game Time/Day TBD, though it'll be EST for the timezone. Wrapping up another game before I start this one, but I want to get interested people involved ahead of time. *Discord needed for voice communication So, this one's a bit of a hybrid style campaign idea: Players begin on modern day Earth, with one caveat- it is hundreds of years in the future, and things have changed. Major cities have become independent power structures known as Sovereign Cities, with their control extending to the rest of the "state" they belong to. (Think NY, Philly, etc) Traditional boundaries for the States are blurred, with heavily guarded checkpoints and blockades often guarding these 'territories' of their Sovereign Cities. Years after the "Change," as locals call it, creatures previously thought to be no more than myths and fairy tales began appearing across the world. Magic, began to flow through the leylines, ancient pathways of arcane power deep beneath the earth, granting those able to harness its power unique abilities. Strange beings, called "Gods" by some began to call out to those with deep spiritual connections, driving them with religious fervor to the formation of various cults and churches; this in turn pushed most of the established religions of the world to the way-side, though some still flourish. With the Change also came the emergence of those born with latent psychic ability, a new source of power thought to be nothing more than the parlor tricks of street magicians, but eventually the world saw its true potential. Most Sovereign Cities employ the use of AI controlled constructs and/or machines to patrol their walls, and the confines within; these are in turn controlled by Artificers or others with the ability to handle them. Some of the constructs have even gained sentience, thus leading to the formation of a race known as the Warforged. Many new races also began to emerge, with the Elves appearing in many of the world's forests, and the Dwarves emerging from tunnels that burrowed into the mountains. Worse, goblinkind also rose up during the Change, along with numerous others. The original humans of Earth tried to stem the tide of creatures that had spread over the world, but in the end, their efforts were in vain, and the Sovereign Cities became bastions for humanity, protected by massive, guarded walls, weapons, and newfound sources of magic or psionic power. Pockets of fallout from the attempted nuclear 'cleansing' dot the lands, with poisonous clouds of vapor lingering over once-great areas, and killing all who enter unprotected. These new races and creatures have shaped the face of the world into something else entirely during humanity's withdrawal to the Sovereign Cities; Elves have colonized most of the National Forests, with smaller groups erecting settlements in nearly any wooded area outside the Sovereign Cities. The Dwarves took to carving out (quite literally) a place for themselves within the mountains, where their massive stone citadels loom over the surrounding areas. Goblinkind has chosen to pick through the remains of Earth's countryside as the scavengers they are. It is here, in the smaller towns and cities that they have taken residence. There are more creatures still, such as the huge, deadly dragons that roam the Earth. Many of the newer races have forged alliances with the humans, and thus can also be found dwelling among them in the Sovereign Cities or vice-versa, as some humans abandoned the 'old-ways' and left the protection of these walled cities to venture out into the changing world. Players will begin in a moderate sized city on the east coast known to the locals as Haze (for it's ever-present banks of noxious rolling fog and clouds which frequently bring acid rain thanks to the leakage of a nearby power plant, within the Delphi (Philadelphia) Territories. Going with AD&D 2e for the rules/setting, just gonna mix in some stuff as-needed (such as various weapons/vehicles/etc) - I'll brief everyone on these inclusions before the game begins, along with helping create character concepts/write up characters/etc in a Session 0 which will take place once my current ongoing campaign finishes.