Game Time/Day TBD, though it'll be EST for the timezone. Wrapping up another game before I start this one, but I want to get interested people involved ahead of time. Willing to set up a day/time for whatever works for the most players...anyone interested please drop a post or send me a pm!  *Discord needed for voice communication So, this one's a bit of a hybrid style campaign idea: Picture a Shadowrun/Bladerunner inspired Earth (a world where advanced technology has become a part of everyday life; and then throw magic, psychic abilities, and things straight out of your favorite fantasy novels and RPGs into the mix) That is the foundation for Neo-Earth and the events that led to what has become known as the Inhuman Crisis, the emergence and assimilation of foreign creatures and races into a world which thought they were little more than myth.  Players begin on modern day Earth, with one caveat- it is hundreds of years in the future, and things have changed. Major cities have become independent power structures known as Sovereign Cities, with their control extending to the rest of the "state" they belong to. (Think NY, Philly, etc) Traditional boundaries for the States are blurred, with heavily guarded checkpoints and blockades often guarding these 'territories' of their Sovereign Cities. Years after the "Change," as locals call it, creatures previously thought to be no more than myths and fairy tales began appearing across the world. Magic, began to flow through the leylines, ancient pathways of arcane power deep beneath the earth, granting those able to harness its power unique abilities. Strange beings, called "Gods" by some began to call out to those with deep spiritual connections, driving them with religious fervor to the formation of various cults and churches; this in turn pushed most of the established religions of the world to the way-side, though some still flourish. With the Change also came the emergence of those born with latent psychic ability, a new source of power thought to be nothing more than the parlor tricks of street magicians, but eventually the world saw its true potential. Technology has flourished in the days since the Change, with the Sovereign Cities at the forefront of the advancement. Many corporations, researchers, and the like have formed what is known as the Iron Protectorate; a technologically enhanced 'police force' of sorts, more akin to the UN as they are comprised of members from all over the world and their forces are responsible for the defense of nearly ever Sovereign City around the globe. They have been known to employ various AI-controlled constructs in the field, and make heavy use of a newer-emerging technology involving the transference of human consciousness into data banks and other repositories where it can later be placed into a new body should the original perish or be destroyed beyond repair. This process, known as "Sleeving" has become popular among the wealthy who make numerous backups of themselves and live nigh-immortal lives. Less fortunate families are given new sleeves from whatever scraps are left over from the Protectorate stock if they can afford the process. It is rumored that the Protectorate has also developed means to broadcast stored consciousness over seemingly impossibly large distances into sleeves that are able to be combat-ready in moments; as opposed to the normal process which leaves transferred minds at the mercy of sickness and disorientation that accompanies the re-sleeving procedure. (This usually wears off after a short time, but can possibly cause lasting effects) Many new races began to appear, with the Elves taking up residence in many of the world's forests, and the Dwarves emerging from tunnels that burrowed into the mountains. Worse, goblinkind also rose during the Change, along with numerous others. The original humans of Earth tried to stem the tide of creatures that had spread over the world, but in the end, their efforts were in vain, and the Sovereign Cities became bastions for humanity, protected by massive, guarded walls, weapons, and newfound sources of magic or psionic power. Pockets of fallout from the attempted nuclear 'cleansing' dot the lands, with poisonous clouds of vapor lingering over once-great areas, and killing all who enter unprotected. These new races and creatures have shaped the face of the world into something else entirely during humanity's withdrawal to the Sovereign Cities; Elves have colonized most of the National Forests, with smaller groups erecting settlements in nearly any wooded area outside the Sovereign Cities. The Dwarves took to carving out (quite literally) a place for themselves within the mountains, where their massive stone citadels loom over the surrounding areas. Goblinkind has chosen to pick through the remains of Earth's countryside as the scavengers they are. It is here, in the smaller towns and cities that they have taken residence. There are more creatures still, such as the huge, deadly dragons that roam the Earth. Many of the newer races have forged alliances with the humans, and thus can also be found dwelling among them in the Sovereign Cities or vice-versa, as some humans abandoned the 'old-ways' and left the protection of these technologically advanced walled cities to venture out into the changing world. Players will begin in a moderate sized city on the east coast known to the locals as Haze (for it's ever-present banks of noxious rolling fog and clouds which frequently bring acid rain thanks to the leakage of a nearby power plant (It's been fixed, but the effects still persist on occasion), within the Delphi (Philadelphia) Territories. Going with AD&D 2e for the rules/setting, just gonna mix in some stuff as-needed (such as various weapons/vehicles/etc) - I'll brief everyone on these inclusions before the game begins, along with helping create character concepts/write up characters/etc in a Session 0 which will take place once my current ongoing campaign finishes.