Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account
This post has been closed. You can still view previous posts, but you can't post any new replies.

Create pit. Made the save. Now what?

This is one that no two players of mine can agree on. The sorcerer cast create pit. The creature standing on the targeted ground makes the save. What happens now? So far I've got three decent sounding assumptions. 1- The creature is lowered down but does not take fall damage. 2- The square the creature is on is unaffected. 3-The creature moves to the edge of the pit.
I'd rule that the creature managed to jump out of the way and is now standing adjacent to the pit. Or perhaps further away, if the creature is capable of jumping that far.
Pick a player and ask that player what happens. That's what happens.
1390777285

Edited 1390777322
Gauss
Forum Champion
Johni, I assume you are referring to the Pathfinder spell "Create Pit". If so, the answer is #3. I have bolded it below. :) Spell quote: "You create a 10-foot-by-10-foot extradimensional hole with a depth of 10 feet per two caster levels (maximum 30 feet). You must create the pit on a horizontal surface of sufficient size. Since it extends into another dimension, the pit has no weight and does not otherwise displace the original underlying material. You can create the pit in the deck of a ship as easily as in a dungeon floor or the ground of a forest. Any creature standing in the area where you first conjured the pit must make a Reflex saving throw to jump to safety in the nearest open space. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a Reflex saving throw with a +2 bonus to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect. Creatures who fall into the pit take falling damage as normal. The pit’s coarse stone walls have a Climb DC of 25. When the duration of the spell ends, creatures within the hole rise up with the bottom of the pit until they are standing on the surface over the course of a single round." Soft, create pit does not blow up haversacks, bags of holding, or portable holes. The Paizo Devs have stated this and there is nothing in the rulebooks to contradict that statement. Only Bags of Holding and Portable Holes interact dangerously with each other.
Thank you. I normally use the d20pfsrd to look up spells and things. it has not yet had that one beautiful sentence added.
1390865585

Edited 1390865629
Gauss
Forum Champion
While d20pfsrd is a great resource it is not official. What I usually do is look it up on d20pfsrd and then find it again in the official resource. :) In any case, here is the official PRD version: <a href="http://paizo.com/pathfinderRPG/prd/advanced/spells" rel="nofollow">http://paizo.com/pathfinderRPG/prd/advanced/spells</a>...
1390957820
Paul S.
Sheet Author
API Scripter
Create Pit and all it's variants. Lovely spells. But I really wish Paizo would allow for shaping the spell into any size/form up to 10x10.
You can always just house-rule it. Let them impose their wills upon their spells in small ways... it makes it more interesting. A favorite popular example would be those Acquisition Inc, podcasts... Jim Darkmagic makes all his spells take the form of doves. Magic Missile? Arcane bolts in the shape of glowing doves fly from my sleeves to impact into my target.
Paul S. said: Create Pit and all it's variants. Lovely spells. But I really wish Paizo would allow for shaping the spell into any size/form up to 10x10. A particular GM can and should allow that for players and groups that are bought-in to the same idea of the game, but whenever spells allow "any" option, that it opens a huge can of worms in the hands of players who like to torture spells into things they weren't intended for.