Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account
This post has been closed. You can still view previous posts, but you can't post any new replies.

[LFG] [D&D5e] [GMT] Noob DM looking for Noob players 3 spaces left

1518516480

Edited 1518516637
let's learn the game together! I've done some premade characters for our first couple of sessions so we can get as many mistakes out of the way as possible, once we've got a handle on the game I can then run a more in depth campaign! If that sounds good please get in touch :) For the moment the adventure will be text only and theatre of the mind just for the sake of ease.
I'm interested. It would be my first game, so there would a bit of learning for me.
Also interested depending on day/time, total noob myself so could really do with the learning experience before going deeper.
I am interested. Available most weeknights and am in Central time zone.
I am interested as well. Available weekend nights.
Hey I'm interested. Available most evenings after 7pm GMT time (except maybe Mondays)
Brilliant! That brings our total to 6, but that's cool! Okay I've already pencilled in Fridays from 20:00 GMT but I'm open to other times. If you guys decide amongst yourselves on a session time I will make sure I am around for it, though it's easiest for me if it's 20:00 GMT and after on weekdays, or mornings on the weekend, there is some wiggle room though. I was going to make everyone use presets but I've only created 3 and it's a bit of a hassle haha so make your own level 1 characters using the players handbook, If you need help I will certainly help you with that, I've made up a few characters now so we're not totally blind :) Might as well get straight into a campaign! we'll go slow while we're all learning though we're going to be using text only for the moment, I'm still getting used to Roll20 so baby steps haha but if people are willing/want to we'll move on to skype or discord in time. As a bit of background to help you before we start the campaign. The world you're in has no particular name (rather it has a different name everywhere you go) You start off in the town of Barrowmere which is a moderately sized trading town in the country of Wesmann, which is one of many small kingdoms that are in a tentative alliance on the Island of Dara. To the West are the halfling lands of Kurnallr, and the Dwarf lands of Carreg, further west the high elves inhabit the Island of Mag Mell (totally ripping off various histories of the british isles lol) To the North, South and East are the kingdoms of Hamir, Reginorum and Essman respectively. To the far north are the Orc tribes, though these tribes contain almost as many humans and half orcs. Run underneath the Isles is the Great Barrow, where clans of Deep Gnomes fight an eternal war with Goblin tribes, each side only coming to the surface for trade. The wilderness of which there is a lot, is home to the Wood Elves and Gnomes though legally part of their respective kingdoms only a fool would try and police the forest folk. The setting has a very Dark Age theme and is very much a low magic dark fantasy campaign. Most of the NPC's are just plebs, even the wizards and clerics you'll meet have very little actual power. This is done to set the players apart from the masses, you're not just adventurers you're a cut above the ruck and run of the masses. You will find magic items, wield magic power etc. But don't expect magic items to be common, those that are around are locked up in the treasure hoards of Kings and Aeldormen. Few people can afford to own a weapon more expensive than a hand axe, spear or short bow (as these are all hunting weapons they justify the cost) dedicated weapons, shields and metal armour are rare and expensive, and you'll most likely to need to get them commissioned if you don't find any in your adventures. They are also marks of status, as are horses, so if you're wandering in full plate armour with martial weapons and shields then expect fear and awe and nobles expecting you to participate in whatever conflicts they're embroiled in. Tielflings and Spellcasters; Superstition abounds. Tieflings are rare, but not unheard of and face a lot of superstitious bigotry though if you tough it out you'll eventually be tolerated if not accepted. Spellcasters who make public displays of magical prowess can expect a reaction. Sometimes it will be positive, sometimes it will be negative. It will usually be a pain in the arse. So subtlety is key here. So... That's the setting information. Characters are made using the Player's handbook only.  PM with a paragraph or two describing your character (no foreignors or planes travellers as that just makes more work for me lol) and I'll give you a link to the game
Fridays @ 20:00 GMT are perfectly fine for me. I had made 3 draft characters using the handbook and am happy to use any of these and alter them to fit the campaign. Your PMs are closed so I've posted a paragraph below of the characters I had planned. The ones I have made so far are: Ralokian Aladhon, a High Elf wizard with a sage background. Ral has spent the majority of his life sequestered away working on magical theory and research. He is friendly but due to his isolation can come across a little odd and naive of societal norms. His general goal and purpose now is to travel, adventure and learn having come to the conclusion that his research has hit a dead end without practical, worldly experience. He has a desire bordering on an insatiable hunger for knowledge relating to magic and magical artifacts. Rinnar Baaluroth, a Dragonborn paladin with an acolyte background. Rin is totally devoted to the battle between good and evil, a follower of the good diety Bahamut who was raised to prove his martial prowess and drive out evil wherever he finds it. (This one I can work on altering if it doesn't fit the setting at all.) Tanlis Loaren, a Half-Elf druid with a hermit background. Tanlis was orphaned at a young age while travelling through a forest with his full elf mother, they were ambushed by unknown assailants that had been hired to kill Tanlis, long story short, Tan's childhood friend an Elvan girl and Tan were close, too close for her fathers liking of a half born and his pure daughter, Tan's mother sending Tan off into the forest underbrush to escape. Tanlis was eventually found, half starved to death by an elderly man, this man cared for and raised Tan as his successor as a druid. The elderly man would later have a vision that Tanlis would travel afar and in doing so preserve the balance of nature by doing so. As such he sent Tanlis out into the world.