Brilliant! That brings our total to 6, but that's cool! Okay I've already pencilled in Fridays from 20:00 GMT but I'm open to other times. If you guys decide amongst yourselves on a session time I will make sure I am around for it, though it's easiest for me if it's 20:00 GMT and after on weekdays, or mornings on the weekend, there is some wiggle room though. I was going to make everyone use presets but I've only created 3 and it's a bit of a hassle haha so make your own level 1 characters using the players handbook, If you need help I will certainly help you with that, I've made up a few characters now so we're not totally blind :) Might as well get straight into a campaign! we'll go slow while we're all learning though we're going to be using text only for the moment, I'm still getting used to Roll20 so baby steps haha but if people are willing/want to we'll move on to skype or discord in time. As a bit of background to help you before we start the campaign. The world you're in has no particular name (rather it has a different name everywhere you go) You start off in the town of Barrowmere which is a moderately sized trading town in the country of Wesmann, which is one of many small kingdoms that are in a tentative alliance on the Island of Dara. To the West are the halfling lands of Kurnallr, and the Dwarf lands of Carreg, further west the high elves inhabit the Island of Mag Mell (totally ripping off various histories of the british isles lol) To the North, South and East are the kingdoms of Hamir, Reginorum and Essman respectively. To the far north are the Orc tribes, though these tribes contain almost as many humans and half orcs. Run underneath the Isles is the Great Barrow, where clans of Deep Gnomes fight an eternal war with Goblin tribes, each side only coming to the surface for trade. The wilderness of which there is a lot, is home to the Wood Elves and Gnomes though legally part of their respective kingdoms only a fool would try and police the forest folk. The setting has a very Dark Age theme and is very much a low magic dark fantasy campaign. Most of the NPC's are just plebs, even the wizards and clerics you'll meet have very little actual power. This is done to set the players apart from the masses, you're not just adventurers you're a cut above the ruck and run of the masses. You will find magic items, wield magic power etc. But don't expect magic items to be common, those that are around are locked up in the treasure hoards of Kings and Aeldormen. Few people can afford to own a weapon more expensive than a hand axe, spear or short bow (as these are all hunting weapons they justify the cost) dedicated weapons, shields and metal armour are rare and expensive, and you'll most likely to need to get them commissioned if you don't find any in your adventures. They are also marks of status, as are horses, so if you're wandering in full plate armour with martial weapons and shields then expect fear and awe and nobles expecting you to participate in whatever conflicts they're embroiled in. Tielflings and Spellcasters; Superstition abounds. Tieflings are rare, but not unheard of and face a lot of superstitious bigotry though if you tough it out you'll eventually be tolerated if not accepted. Spellcasters who make public displays of magical prowess can expect a reaction. Sometimes it will be positive, sometimes it will be negative. It will usually be a pain in the arse. So subtlety is key here. So... That's the setting information. Characters are made using the Player's handbook only. PM with a paragraph or two describing your character (no foreignors or planes travellers as that just makes more work for me lol) and I'll give you a link to the game