UPDATE #2 I've got my story roughed out, but I'm still working on the details. I'll see if I can get something for the race values and point buy system done within the next couple of days so people who want to work on characters can. However, I'm mostly looking for people to send me (or post here) idea on characters. Who they want to play. How they'll integrate into the unit they are a part of. What their backstory is like. What they did before they joined the group. I've got a lot of brushing up to do on my Star Wars D20 even before I do the converstion. I'm tempted to revamp all the classes into the neat packages that Mass Effect has, but, I'm already taking on a lot of work, so I'm most likely going to be simply using Star Wars classes and doing a lot of window-dressing. Making a system and classes is fun and all, but at the end of the day, I've got games to run, and stories to tell, and don't want to fuss too much over details that might not even be included. Okay, so, on with the show: What do you need to know as players? It's 2170. Which means, pre-Shepard. The humans have had an embassy on the Citadel for 5 years now. And it's 13 years prior to the events in Mass Effect. I would've gone further back in time, but, honestly, I wanted to have plenty of humans around. You work for the council, as an assembled team of explorers, scientists, diplomats and technicians that are going to be investigating an active mass relay which was discovered. Your team will be the first to have passed through this relay in over 50,000 years and explore the systems that lay on the other side, ultimately deciding whether or not knowledge of the relay should go public, or if the relay should be rendered inactive due to potential hazards on the other side. This team will need pilots, combat specialists, astral scientists, ambassadors of the Council, technical specialists, astral geologists, mining experts, surveyors, and other like personel (who perfectly make up an adventuring party, yay!). Player races involved may be Human, Asari, Turian, Salarian, Volus, Quarian, Drell, Krogan and Batarian (and maybe Elcor and Hanar, depending on players having ideas on what they want to play). Now, due to Council politics, I may end up setting this prior to the Rachni Wars, back when there was a lot more interstellar exploration. But that would mean no humans, and potentially, no Krogans or Turians (or other races, depending on the dates in which they joined the Citadel). As I said, I'll have more material available to make characters later, but right now I just want potential players to think about the kind of character they wish to play, and how they see themselves as a team, and - ultimately - how they want their character to shape and change the galaxy.