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Struggling to add divine smite to global damage modifier

1519135520

Edited 1519135605
Hello, I'm trying to make an easy way to toggle divine smite without having to decide on every attack whether to add it or not, and also have it take crit into consideration without extra steps. And it would be awesome if it could look like the usual attacks and not a yellow box. I was using this: &{template:dmg} {{rname=Divine Smite}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[2d8]]}} {{dmg1type=Radiant }} {{hldmg=[[(1*?{Cast at what level?|Level 1,0|Level 2,1|Level 3,2|Level 4,3|Level 5,4})d8]]}} + {{dmg2flag=0}} {{dmg2=[[(1*?{Undead/Fiend|No,0|Yes,1})d8]]}} {{dmg2type=Zombie/Fiend }} But it just doesn't work when I put it into global damage modifier. As a bonus query, for the fiend/zombie part, I don't know how to write it so it doesn't show at all instead of showing 0 like below when I say No:
Personally what I would do is lump the fiend/undead into the radiant damage, since it is all one type of damage. [[1 + ?{Spell level|1|2|3|4|5}]]d8[Divine Smite Spelllevel] + [[?{Fiend/Undead|No,0|Yes,1}]]d8[Fiend/Undead] Then if you want to see if it added the dice correctly, you would hover over the number
1519137212

Edited 1519140693
Hey Kyle, thank you so much for the fast response,  much appreciated. It works in global damage modifier as shown below: Any way to have it named Divine Smite like "Slashing" below, so people know where it came from right away? Edit: I was blind, under the global damage modifier, there's a damage type line, I just added Divine Smite in there. Thanks again Kyle.
You can certainly say Divine Smite in the damage type, but I would put Radiant instead. That way if you come across something that is resistant/immune/vulnerable to radiant damage you don't then have to remember what damage type Divine Smite is. In any case I'm glad you got it working.