
I'm looking to write three scripts, they can be macros or API. I checked in the macro forum and this seems to be an API area. 1) All characters (PCs or NPCs) have an attack value with a dice roll and a static defence value. I'm having a little trouble getting the system to roll the attack for a targeted character, check the attack against the defence and display (Hit, Miss, Fumble, Critical). A 1 being a fumble and a 10 being a critical. I don't want the player to know how close to hit or miss they were, since that gives away the defence of the enemy. 2) If an attack hits roll for damage (that's easy enough) but also apply -2 points to the Armor value of the character that got hit per attack it protects against. I figure I can put the armor value as a bar on the token, but not sure how I can get it to go down or up. This might be something I have to do manually as DM. 3) An ammo counter, most of the attacks in the game will be using ranged weapons, I need to have a counter for how much ammo is left in the magazine for the weapon, if possible to have this effect another value holding the amount of ammo being carried. I"m learning a lot reading these forums, and you are some of the most helpful people out there. I'd be very grateful if someone could help me with this.