In 7th Sea, 2nd Edition you roll d10 dice and "buy raises" which cost either 10 or 15 from dice sums. Raises are just another way of saying successes, but in this case success is not a target number for each die, but rather a target number for groups of dice to sum up to. Is there a way to have the game figure out the number of raises you are able to buy, and just list the number of successes? I would love to be able to input the number of dice rolled, such as "8d10" and have it show me the value of the 8 dice, and then say "3 successes" or "4 successes." It also happens that sometimes dice explode on a 10 if the character is in certain situations, but I'm hoping to be able to add the "!" into the macro if the character gains exploding dice. Thanks for the help! Example of "cost 10 raises" Roll 8d10 2,4,4,5,7,8,9,10 Raise 1: 2+8=10 (10 is >=10) Raise 2: 4+9=13 (13 is >=10) Raise 3: 4+7=11 (11 is >=10) Raise 4: 10 (The die that rolled 10 is a raise by itself, being of sufficient value >=10) 5 is the remaining die, and is a "hanging die" because it is not being used Number of raises costing 10 = 4 Example of "cost 15 raises" Roll 8d10 2,4,4,5,7,8,9,10 Raise 1: 5+10=15 (15 is >=15) Raise 2: 2+4+9=15 (15 is >=15) Raise 3: 7+8=15 (15 is >=15) 4 is the remaining die, and is a "hanging die" because it is not being used Number of raises costing 15 = 3