Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

[PF] Deadly Aim damage on Many Shot

We are using the pathfinder sheet in a game. I am trying to create a macro that will aid my deadly aim and point blank shot to the second arrow of a manyshot attack. I have placed the manyshot attack query down in the attack box macro text. In the Ranged attack Insert Macro on the All Attacks Macros is [[ ?{Target within 30 ft?|No, 0|Yes, 1} ]] and in the Ranged Damage Insert Macros is ?{Target within 30 ft|No,0|Yes,1} . This is so it will query me on all ranged attacks I make whether it is a bow or not. In the actual attack box I have In the Add-to-roll Macros the queries -[[?{Deadly Aim|Yes,1|No,0}*(1+floor(@{bab}/4))]] for attack and [[?{Deadly Aim|Yes,1|No,0}*(1+floor(@{bab}/4))*2]] for damage. This adds the damage to the first arrow of the manyshot, but not the second arrow. How do I do that, and do I need to change the current macros I have. Any help is greatly appreciated.
1515361042
vÍnce
Pro
Sheet Author
I think you can modify your attack macro for many shot <a href="https://wiki.roll20.net/Pathfinder_Character_Sheet" rel="nofollow">https://wiki.roll20.net/Pathfinder_Character_Sheet</a>... NOTE the changes within macro above: {{damage=[[ [[@{damage-dice-num}*2]]d@{damage-die} + @{damage_macro}*2]]}} If you want to do Manyshot as a query, simply replace that "*2" above with "*?{Manyshot|No,1|Yes,2}".
1515362855

Edited 1515363340
I have that macro established.&nbsp; The problem I am having is that when I roll the attack it queries me if I want to use Deadly Aim.&nbsp; I tell it yes.&nbsp; Then it queries if I the target is within 30 feet.&nbsp; I tell it yes.&nbsp; It then queries if I want to use Manyshot.&nbsp; I answer yes.&nbsp; However it only adds the Deadly Aim and Point Blank damage once instead of twice on the first attack to account for the extra damage for the second arrow. I'm trying to find some way to make it add the Deadly Aim and Point Blank damage for the second arrow of the first attack without adding it a second time to the iterative attacks.
1515365996
vÍnce
Pro
Sheet Author
I would remove the Point blank query on all ranged damage and just include it within the damage portion of the ranged attacks macro-text. so this; {{damage=[[@{damage-dice-num}d@{damage-die} + @{damage_macro}]]}} would become this; {{damage=[[ [[ @{damage-dice-num}*?{Manyshot|No,1|Yes,2} ]]d@{damage-die} + [[ @{damage_macro}+[[?{Deadly Aim|Yes,1|No,0}*(1+floor(@{bab}/4))*2]] {{damage=[[ [[@{damage-dice-num}*?{Manyshot|No,1|Yes,2} ]]d@{damage-die} + [[@{damage_macro}+[[ ?{Deadly Aim|Yes,1|No,0}*(1+floor(@{bab}/4))*2 ]]+[[ ?{Target within 30 ft|No,0|Yes,1}]] ]]*?{Manyshot|No,1|Yes,2} ]]}}
Just to report I tried that out and it did not work.&nbsp; It failed to add the extra damage for the second arrow on manyshot and the iterative attacks attack rolls and damage rolls were completely wrong.&nbsp; I appreciate you taking the time to try to help me, though.
1515467561

Edited 1519624305
vÍnce
Pro
Sheet Author
Isn't the damage for the second arrow included if you select "Yes,2" on the Manyshot query?&nbsp; It should multiply damage dice and the total damage+deadly aim by 2(for the two arrow of manyshot). Iterative macro-text damage will also need to be edited to substitute damage for the query for manyshot and deadly aim.&nbsp; Edit/Update try this; Add to Ranged Attack Macro; ?{Deadly Aim attack ?|Yes, -1|No, 0} + ?{Target within 30 ft?|No, 0|Yes, 1} edit the full macro of the primary attack to replace {{damage=...}} with {{ damage =[[ [[ @{damage-dice-num}*?{Manyshot|No,1|Yes,2} ]]d@{damage-die} + [[ @{damage_macro} + [[ ?{Deadly Aim damage?|Yes,1|No,0}*(1+floor(@{bab}/4))*2 ]] ]]*?{Manyshot|No,1|Yes,2} ]] }} edit Iterative attack(s) macro to replace {{ damage2 =...}} with {{damage2=[[ [[ @{damage-dice-num}*?{Manyshot|No,1|Yes,2} ]]d@{damage-die} + [[ @{damage_macro} + [[ ?{Deadly Aim damage ?|Yes,1|No,0}*(1+floor(@{bab}/4))*2 ]] ]]*?{Manyshot|No,1|Yes,2} ]] }} To handle Rapid Shot; add a query to an iterative attack that will show/hide the additional attack. Adjust the Attack Mod to match the primary attack -2 for rapid shot. Replace all the left curly braces, " {{ " in the iterative attack with "?{Rapid Shot add attack?|No,|Yes,{{}"
1519601314

Edited 1519601331
Rapid shot, as it works with manyshot and deadly aim, takes the rapidshot penalty, iterative penalty, and deadly aim penalty to attack, and only shoots one arrow and adds deadly aim to damage, as you have it here, that iterative acts as a manyshot on the damage, rolling two damage dice, and adding modifiers twice.
1519624337

Edited 1519624386
vÍnce
Pro
Sheet Author
Thanks Emmanuel.&nbsp; I've updated the macro above, removing the iterative with the many shot and deadly aim query since the adjustments to the primary attack should handle the additional attack and damage adjustments.&nbsp; I've also added a query for rapid shot that will show/hide an additional attack.&nbsp; If you don't mind, check it over to see if think it handles everything.&nbsp;