
Hey all, I'm currently trying to set up an Out of the Abyss game and I've been playing around with dynamic lighting. I had an idea to have faerzress as objects that give off light like torches, but where the objects themselves aren't visible to the players: they're just spots of light hanging in the air that I can move around. I've made a will-o-wisp token that doesn't have any stats and I set them up as emitting 5 feet of bright light and 15 feet of dim light, in a 360 radius. I've selected All Players See Light. I want to be able to set them up on the GM layer but so the light is visible to players. Right now, my test player is standing in a totally dark hallway. Even when I move the wisp onto the token layer, the player can't see it. The player Has Sight. Current page settings enabled: Fog of War, Advanced Fog of War, Dim Light Reveals, Restrict Movement. They're in a tunnel, and that tunnel has lime green walls on the dynamic lighting layer: testing shows these are working, and recognised as walls. Right now, the test player token is just sitting in total darkness, despite being surrounded by wisps. Half of them are in the token layer, half in the GM layer but he can't see the light from any of them. Can anybody help out? I've tried everything in the FAQs but I'm still stuck.