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Faerzress and dynamic lighting: can't figure out this issue

Hey all, I'm currently trying to set up an Out of the Abyss game and I've been playing around with dynamic lighting. I had an idea to have faerzress as objects that give off light like torches, but where the objects themselves aren't visible to the players: they're just spots of light hanging in the air that I can move around.  I've made a will-o-wisp token that doesn't have any stats and I set them up as emitting 5 feet of bright light and 15 feet of dim light, in a 360 radius. I've selected All Players See Light. I want to be able to set them up on the GM layer but so the light is visible to players. Right now, my test player is standing in a totally dark hallway.  Even when I move the wisp onto the token layer, the player can't see it. The player Has Sight. Current page settings enabled: Fog of War, Advanced Fog of War, Dim Light Reveals, Restrict Movement. They're in a tunnel, and that tunnel has lime green walls on the dynamic lighting layer: testing shows these are working, and recognised as walls.  Right now, the test player token is just sitting in total darkness, despite being surrounded by wisps. Half of them are in the token layer, half in the GM layer but he can't see the light from any of them.  Can anybody help out? I've tried everything in the FAQs but I'm still stuck. 
1519789105
Kirsty
Pro
Sheet Author
Hey Al. Your players will only be able to see light from a token if its on the object layer or on the dynamic lighting layer. For your purposes, you could move the wisp token to the dynamic lighting layer and move it around there. For ease of use, I'd suggest going another route. Put a transparent token on the object layer and put light on it. The players will only be able to see the light. You could use the aura (set to only be visible by you) so that you can easily find the token and move it around.