Hi! Years ago a friend and I came up with a house rule set using a rolling system that doesn't seem to be compatible with Roll20. I'm wondering if anyone can help me work out how to get it working here. Each die is six sided, three sides have pips and three are blank. Whenever a number of dice are rolled, the ones showing pips are counted and the blanks are discarded. So rolling 6D can have a result from 0 to 6, and the distribution of results follows a normal curve. If I roll d1 on Roll20, all results are 1. If I roll d2, all results are either 1 or 2. Neither of these work with my system. Additionally, modifiers can be applied to a roll. For this I use different coloured dice. Say my player had a sword skill of 6 and a fine sword with a +1 modifier, they roll 6 white dice and 1 green one. The total pips equals the skill roll. The reason I use a different colour for the modifier is that if a skill roll is a critical success (all 1s) then the player's skill gains a level. It's important to tell the modifiers apart for that reason. Modifiers can pe positive or negative. Is there a way to achieve these results with the Roll20 dice rolling tool? Thank you!