
Hey All, Maybe this has been addressed elsewhere, but I'm looking for a script that will limit the length of obscurity in dynamic lighting. I'll detail an example. In my campaign, PCs approach a wagon or tent that partially obscures their vision, but only proportional to the height of the wagon/tent relative to the height of the party. Meaning, only on the other side of the wagon/tent would vision be obscured, but further away the party could again see the ground and other map details. In essence, it creates a sort of long shadow, which doesn't extent all the way to the edges of the map. If not a script, any other clever ideas would be welcomed to enhance the player experience in this regard. Thanks For example, the wagon in question is the box at the bottom center: PC's perspective with elongated shadow: