Mixed bag, thus far. I am interested in this as well. I have been experimenting and found a system that almost works: I can punch out hex tokens quickly using paint net; some info can be coded on those counters, and some in the token bars; by making numbered tokens and sizing them smaller than the pieces you can keep track of additional stats, persistent modifiers, etc (I thought it would be especially clever to group these children with the parent token, but they have a tendency to "slip" during movement phases"). I haven't found a way to stack counters, unless a player can move tokens that have been changed to drawings in the advanced menu and set to player control permissions (I haven't had a chance to try this out). Another boon would be if I could figure out a way to quickly change out tokens (I have noticed a few threads with similar ideas, but quick glances yielded no quick understanding of what they were about).