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Spells stop dragging and dropping after core info filled in

1520347453

Edited 1520348611
One particular character sheet wont drag and drop spells it says the right things, but nothing is added. The sheet is not popped out I am using osx 10.13.3 with the newest chrome browser w/ clear cache, no antivirus or extensions, java enabled, and I've also giving control of the sheet to two different players who can't drag/drop spells either. Copying the sheet didn't work BUT making a new sheet and copying the stats over to the new sheet manually was a work around. Any help/insight into this would be great! Thanks. 5th Edition OGL by Roll20 v2.1 2app.js?1519926196:100 Body drop! app.js?1519926196:92 Compendium item dropped onto target! app.js?1519926196:100 Drop handled, returning... app.js?1519926196:92 <a href="https://app.roll20.net/compendium/dnd5e/Spells%3AShocking%20Grasp.json?plaintext=true" rel="nofollow">https://app.roll20.net/compendium/dnd5e/Spells%3AShocking%20Grasp.json?plaintext=true</a> app.js?1519926196:92 Really updating character sheet values app.js?1519926196:92 Setting up repeating sections took until 34ms app.js?1519926196:92 Finding list of dirty attributes took until 36ms sheetsandboxworker.js?20170926:67 Triggering for change:drop_name sheetsandboxworker.js?20170926:67 Triggering for change:drop_name_max sheetsandboxworker.js?20170926:67 Triggering for change:drop_content sheetsandboxworker.js?20170926:67 Triggering for change:drop_content_max sheetsandboxworker.js?20170926:67 Triggering for change:drop_damage sheetsandboxworker.js?20170926:67 Triggering for change:drop_damage_max sheetsandboxworker.js?20170926:67 Triggering for change:drop_damagetype sheetsandboxworker.js?20170926:67 Triggering for change:drop_damagetype_max sheetsandboxworker.js?20170926:67 Triggering for change:drop_attack_type app.js?1519926196:92 Querytest took until 37ms sheetsandboxworker.js?20170926:67 Triggering for change:drop_attack_type_max sheetsandboxworker.js?20170926:67 Triggering for change:drop_spellschool sheetsandboxworker.js?20170926:67 Triggering for change:drop_spellschool_max sheetsandboxworker.js?20170926:67 Triggering for change:drop_spellduration sheetsandboxworker.js?20170926:67 Triggering for change:drop_spellduration_max sheetsandboxworker.js?20170926:67 Triggering for change:drop_spelllevel sheetsandboxworker.js?20170926:67 Triggering for change:drop_spelllevel_max app.js?1519926196:92 Attribute cache compliation took until 38ms app.js?1519926196:92 Set values (including auto-calcuating variables) took until 42ms app.js?1519926196:92 Took 44ms
Hi Ben, What is the name of the game you are experiencing this issue in?
"The Master's Vault" Character Ethu Shefroghu OLD - I renamed it old because I remade the character from scratch the new sheet does work, so it was viable workaround but if this uncovers a bug or there's something fixable I'd love to know. Thanks for your response!
1520395466

Edited 1520395479
I would like to take this opportunity to point out that lines such as "The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8)" seem to be getting placed in the Description section and not the Higher Levels section (this is also happening for all of the Spells that can be cast at Higher Levels), this can become a real pain in the Butt since EVERY character that runs spells will inevitably obtain one of these Spells, and it ALWAYS shows the "at Higher Levels" partition when one looks up a Spell (even if it's empty). Any plans for the Devs to fix these bugs?
Hi Blue64, Spells such as "Acid Splash" will automatically roll the correct number of dice depending on the casters level. For instance at 1st level it will roll 1d6 and at 5th it will roll 2d6. As for spell casting using higher level slots, what spells are you noticing this for? I was able to find with "Call Lightning" that it was queried as to if I wanted to cast at a higher level and would roll the appropriate number of dice. However, for a spell such as "Chain Lightning" which does not have an effect that can be demonstrated via dice rolls (it chains to more targets) there was no query since there is an area of effect component that cannot be accounted for with the roll itself.