Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Savage Worlds Tabbed Full auto shooting (help with macro)

Hi, I have been playing Savage for quite some time and there is one thing i would like to do with my macro rolling. When someone is shooting with full auto, is there a way to do this with single template? The thing is that it should roll Shooting 3 times and add 1 wild die for it. I made something like that: But i would prefer to show it like that: Have anyone been doing something like that? I am not good with very advanced macros and i can't find a way to make it like that, so i would appreciate to someone to share their macros. If someone is interested in that first macro it looks like that: &{template:solidtrait} {{name=@{character_name}}} {{skill_name=Strzelanie}} {{skill_rank=@{Shooting}}} {{skill_rank_mod=[[@{ShootingMod}]]}} {{skill_mod=[[@{ShootingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Shooting}![@{Shooting}]+@{ShootingMod}[@{shooting} Rank Modifier]+@{ShootingskillMod}[Skill Modifier]+ @{ModSum}[Modifiers]]] [[1d@{Shooting}![@{Shooting}]+@{ShootingMod}[@{shooting} Rank Modifier]+@{ShootingskillMod}[Skill Modifier]+ @{ModSum}[Modifiers]]] [[1d@{Shooting}![@{Shooting}]+@{ShootingMod}[@{shooting} Rank Modifier]+@{ShootingskillMod}[Skill Modifier]+ @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{shootingMod}[@{shooting} Rank Modifier] + @{shootingSkillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}
1520682019
Finderski
Plus
Sheet Author
Compendium Curator
Yep, add the following: {{skill_name2=Strzelanie}} {{skill_rank2=@{Shooting}}} {{skill_rank_mod2=[[@{ShootingMod}]]}} {{skill_mod2=[[@{ShootingskillMod}]]}} {{skill_roll2=[[1d@{Shooting}![@{Shooting}]+@{ShootingMod}[@{shooting} Rank Modifier]+@{ShootingskillMod}[Skill Modifier]+ @{ModSum}[Modifiers]]] [[1d@{Shooting}![@{Shooting}]+@{ShootingMod}[@{shooting} Rank Modifier]+@{ShootingskillMod}[Skill Modifier]+ @{ModSum}[Modifiers]]] [[1d@{Shooting}![@{Shooting}]+@{ShootingMod}[@{shooting} Rank Modifier]+@{ShootingskillMod}[Skill Modifier]+ @{ModSum}[Modifiers]]]}} {{skill_name3=Strzelanie}} {{skill_rank3=@{Shooting}}} {{skill_rank_mod3=[[@{ShootingMod}]]}} {{skill_mod3=[[@{ShootingskillMod}]]}} {{skill_roll3=[[1d@{Shooting}![@{Shooting}]+@{ShootingMod}[@{shooting} Rank Modifier]+@{ShootingskillMod}[Skill Modifier]+ @{ModSum}[Modifiers]]] [[1d@{Shooting}![@{Shooting}]+@{ShootingMod}[@{shooting} Rank Modifier]+@{ShootingskillMod}[Skill Modifier]+ @{ModSum}[Modifiers]]] [[1d@{Shooting}![@{Shooting}]+@{ShootingMod}[@{shooting} Rank Modifier]+@{ShootingskillMod}[Skill Modifier]+ @{ModSum}[Modifiers]]]}} Essentially, it's just incrementing the first set of fields required for the roll and not including a Wild Dice (although, you could do that too, for multi-action if desired, the wild die would follow the same format ({{wild_die2...}}, etc).
Thanks Very much, i am saved ^^