Hey, nevermind, figured it out for myself. For anyone else looking to do similar here's what it looks like. on("change:logos1_gettinggoodatthis_select", function(eventInfo) {
if(eventInfo.newValue == "none")
setAttrs({
logos1_convince_dynamite: 0,
logos1_changethegame_dynamite: 0,
logos1_facedanger_dynamite: 0,
logos1_gotoetotoe_dynamite: 0,
logos1_hitallyougot_dynamite: 0,
logos1_investigate_dynamite: 0,
logos1_sneakaround_dynamite: 0,
logos1_taketherisk_dynamite: 0,
});
if(eventInfo.newValue == "convince")
setAttrs({
logos1_convince_dynamite: 1,
logos1_changethegame_dynamite: 0,
logos1_facedanger_dynamite: 0,
logos1_gotoetotoe_dynamite: 0,
logos1_hitallyougot_dynamite: 0,
logos1_investigate_dynamite: 0,
logos1_sneakaround_dynamite: 0,
logos1_taketherisk_dynamite: 0,
});
if(eventInfo.newValue == "changethegame")
setAttrs({
logos1_convince_dynamite: 0,
logos1_changethegame_dynamite: 1,
logos1_facedanger_dynamite: 0,
logos1_gotoetotoe_dynamite: 0,
logos1_hitallyougot_dynamite: 0,
logos1_investigate_dynamite: 0,
logos1_sneakaround_dynamite: 0,
logos1_taketherisk_dynamite: 0,
});
if(eventInfo.newValue == "facedanger")
setAttrs({
logos1_convince_dynamite: 0,
logos1_changethegame_dynamite: 0,
logos1_facedanger_dynamite: 1,
logos1_gotoetotoe_dynamite: 0,
logos1_hitallyougot_dynamite: 0,
logos1_investigate_dynamite: 0,
logos1_sneakaround_dynamite: 0,
logos1_taketherisk_dynamite: 0,
});
if(eventInfo.newValue == "gotoetotoe")
setAttrs({
logos1_convince_dynamite: 0,
logos1_changethegame_dynamite: 0,
logos1_facedanger_dynamite: 0,
logos1_gotoetotoe_dynamite: 1,
logos1_hitallyougot_dynamite: 0,
logos1_investigate_dynamite: 0,
logos1_sneakaround_dynamite: 0,
logos1_taketherisk_dynamite: 0,
});
if(eventInfo.newValue == "hitwallyougot")
setAttrs({
logos1_convince_dynamite: 0,
logos1_changethegame_dynamite: 0,
logos1_facedanger_dynamite: 0,
logos1_gotoetotoe_dynamite: 0,
logos1_hitallyougot_dynamite: 1,
logos1_investigate_dynamite: 0,
logos1_sneakaround_dynamite: 0,
logos1_taketherisk_dynamite: 0,
});
if(eventInfo.newValue == "investigate")
setAttrs({
logos1_convince_dynamite: 0,
logos1_changethegame_dynamite: 0,
logos1_facedanger_dynamite: 0,
logos1_gotoetotoe_dynamite: 0,
logos1_hitallyougot_dynamite: 0,
logos1_investigate_dynamite: 1,
logos1_sneakaround_dynamite: 0,
logos1_taketherisk_dynamite: 0,
});
if(eventInfo.newValue == "sneakaround")
setAttrs({
logos1_convince_dynamite: 0,
logos1_changethegame_dynamite: 0,
logos1_facedanger_dynamite: 0,
logos1_gotoetotoe_dynamite: 0,
logos1_hitallyougot_dynamite: 0,
logos1_investigate_dynamite: 0,
logos1_sneakaround_dynamite: 1,
logos1_taketherisk_dynamite: 0,
});
if(eventInfo.newValue == "taketherisk")
setAttrs({
logos1_convince_dynamite: 0,
logos1_changethegame_dynamite: 0,
logos1_facedanger_dynamite: 0,
logos1_gotoetotoe_dynamite: 0,
logos1_hitallyougot_dynamite: 0,
logos1_investigate_dynamite: 0,
logos1_sneakaround_dynamite: 0,
logos1_taketherisk_dynamite: 1,
});
});