A 5e Campaign that will be text based and on Sunday at 10pm(ish) eat. This campaign will be using homebrew crafting/enchanting rules which will be a large part of the adventure, as for a majority of the time it will be impossible to find magic weapons and items. There will be only official races and classes allowed (Some reskinning is fine, after consulting with DM) We will also be using spell point variants for every class except warlock. 50 years ago, stars fell from the sky and it has been said that gods themselves came to the material plane to punish the world. All items that were magical in nature lost their power. Swords shattered, wands turned to dust. For awhile, it was chaos. But many young minds found ways to create new things with magic and power. They used any material they could find in the pursuit of knowledge, with some doing horrible things to procure the needed components. And yet... Some saw this as a time to research magic to enlighten everyone, give everyone a taste of power and protection. Many minds came together, and yet very little about what can be done has been found. You all work for an industrious wizard named Sirre. He is known far and wide for his ability to create magic items, though he is also known as eccentric, as well as a protector of the land he controls. He often sends your group down to a nearby village to help them deal with various problems. One day, he tells you that a tribe of nearby Kobolds have been unusually aggressive and that you need to go deal with them before any more townsfolk get hurt. In your application, please tell me your preferred name, character name, if you're 18+, character age, character race and class and a quick little bio (you can work with me on it after you join, just a basic idea behind your character)