Adam E. said: I used this last weekend for some hex crawling my group was doing. Things went really well. Nicely done! I edited the script to make the hexes black with dark grey outlines because I found that easier on the eyes than the built-in yellow. Maybe the ability to customize the color would be nice. I also moved a copy of the world map from the Map layer to the GM layer, lining them up exactly. That way, when I had it drop all the hexes on the mostly-unexplored world, I could still tell where things were since I now have a GM-only copy of the map right on top. It made it hard for me to see the "You Are Here" token, but I already know where that is, so it was doable. I don't know if that's something you could automate with the script as well, but I would sure like it for the next world map I set up this way. Nice trick! I already had plans to allow GMs to choose colors for their hexes in the next version, but I'll see about implementing the trick of putting the map on the GM layer too. Arthur B said: Could you add an option, where you draw a path, and the script fills the complete map EXCEPT the hexes that were covered by the path area? Like an inverted fill? Sure, I'll add that to the roadmap.