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My setup for Fate Core - Tokens, Aspects, and Deck of Fate

Hey guys, I've made a couple of videos on how I have set up my Fate Core games on Roll20. Thought I'd share :) Tokens and Aspects: <a href="http://youtu.be/Dke9T_qZ5II" rel="nofollow">http://youtu.be/Dke9T_qZ5II</a> Deck of Fate: <a href="http://youtu.be/Wz9wg76e9kc" rel="nofollow">http://youtu.be/Wz9wg76e9kc</a>
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Gid
Roll20 Team
Cool video, Dan. Awesome to see a Fate setup tutorial. As a FYI, when you were building your Fate Point poker chip deck, you could have gone with a single poker chip card instead of making many duplicates. By checking off "Cards in deck are infinite?" and sticking with one card, you'll never run out of Fate Point chips.
Cool, thanks Kristen. I noticed that the other day...is that a new feature? I didn't see it when I made that vid (a few months ago).
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Gid
Roll20 Team
On another note: I REALLY like your idea for using index card tokens for aspects! That's simple and brilliant! I am so utilizing this for my next campaign build for Fate Accelerated. As for your Fate deck images, I wouldn't have increased the ppi of the images. That's needless bloat in your image cache and also takes Roll20 a while to load an image on the screen. What you wanted to do instead is increase the image's scale when you brought that into GIMP. It auto loads the image at 275 x 375 pixels, which is a really small image size. That's why it was hard to read in Roll20. Basically, you'll want to import the images with dimensions that match up with the final size you want the card to be seen at when you drop it on the tabletop or view it zoomed in from your hand - so in your case you sound like you're happy with 300 x 450 pixels. Use those dimensions instead in GIMP or play around with larger dimensions and you should have a clear image and it'll load in Roll20 MUCH faster when you draw cards from the deck.
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Gid
Roll20 Team
Dan H. said: Cool, thanks Kristen. I noticed that the other day...is that a new feature? I didn't see it when I made that vid (a few months ago). It's been part of the card decks for a while now. You can actually see that option available to select in your video when you open up the edit windows for your card decks. Don't feel bad though. I can barely keep track of all the features too.
Enjoyed the video Dan. I'm set up to run FATE through Roll20. Here is a Screenshot of the landing screen for a couple of games I have set up, there all really the same set up reskinned. I took my inspiration from a number of roll20 FATE gamers. Using Tokens for Stress Tracks from Dave D. <a href="https://app.roll20.net/forum/post/419039/fate-styl" rel="nofollow">https://app.roll20.net/forum/post/419039/fate-styl</a>... Having a landing screen with a map from Agemegos <a href="https://app.roll20.net/forum/post/1372/stress-trac" rel="nofollow">https://app.roll20.net/forum/post/1372/stress-trac</a>... And some visual plagiarism from Mark Knights own Demolished Ones set up here <a href="http://www.thepathfinderchronicles.com/2013/10/bui" rel="nofollow">http://www.thepathfinderchronicles.com/2013/10/bui</a>... Thanks again for the Vid, and hope my screenshots may be of interest.
Kristin C. said: On another note: I REALLY like your idea for using index card tokens for aspects! That's simple and brilliant! I am so utilizing this for my next campaign build for Fate Accelerated. As for your Fate deck images, I wouldn't have increased the ppi of the images. That's needless bloat in your image cache and also takes Roll20 a while to load an image on the screen. What you wanted to do instead is increase the image's scale when you brought that into GIMP. It auto loads the image at 275 x 375 pixels, which is a really small image size. That's why it was hard to read in Roll20. Basically, you'll want to import the images with dimensions that match up with the final size you want the card to be seen at when you drop it on the tabletop or view it zoomed in from your hand - so in your case you sound like you're happy with 300 x 450 pixels. Use those dimensions instead in GIMP or play around with larger dimensions and you should have a clear image and it'll load in Roll20 MUCH faster when you draw cards from the deck. Awesome - thanks for the advice!
Isembard said: Cool man, thanks for sharing those! Iv'e played around with some similar ideas a bit too. I was actually a player in Mark's Demolished One's game :)
Kristin C. said: Dan H. said: Cool, thanks Kristen. I noticed that the other day...is that a new feature? I didn't see it when I made that vid (a few months ago). It's been part of the card decks for a while now. You can actually see that option available to select in your video when you open up the edit windows for your card decks. Don't feel bad though. I can barely keep track of all the features too. heh - oops. I'l have to edit that bit. Anyway, I hope these are generally helpful.