Hi Lex. Is this mainly about the, errrr, tables that shows what kind of hit it is (haymaker, left hook, etc)? If so then I think we could implement that part with Rollable Tables in Roll20. This will require co-working with the GM to set up the Rollable Table but after that it's quite doable. Your damage line might say something like: If that's a hit then it is a 1t[Martial-Arts-Table] for [[d4]] damage and [[d100]] for the Knockout roll. That 1t roll, rolls a rollable table, which could be set up with all the verbiage for the resulting kicks and punches and holds. I'm saying this without reviewing the Complete Ninja book, just based on my impressions of 2E weaponless combat. Gargamond and Elana are experts on 2e macros leveraging Character Sheet attributes & by the book. Webcamparrot knows a lot about 2E martial arts mechanics as well. They might have something prepared for this. I can contact GAR and Web on Discord and point them to this inquiry. Here are wikis and threads for 2e macro makers, but I have not seen martial arts in there yet (might be in there, worth looking): <a href="https://wiki.roll20.net/Advanced_Dungeons_and_Drag" rel="nofollow">https://wiki.roll20.net/Advanced_Dungeons_and_Drag</a>... <a href="https://app.roll20.net/forum/post/2994028/ad-and-d" rel="nofollow">https://app.roll20.net/forum/post/2994028/ad-and-d</a>...