Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Change order of damage output.

1521352759

Edited 1521352788
Pathfinder 1.71 sheet. I'm trying to add Manyshot to my primary attack.  I saw one method in the wiki, but it totaled the damage instead of listing 2 seperate rolls. So I modified it.  It's working, but the Manyshot damage (mislabeled as Multishot) prints at the bottom of the window, instead of just under the Primary Damage. How do I move it up, as indicated by the arrow. @{PC-whisper} &{template:pf_attack} @{toggle_attack_accessible} @{toggle_rounded_flag} {{font=@{apply_specfont_chat}@{use_specfont}}} {{color=@{rolltemplate_color}}} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{subtitle}} {{name=@{name}}} {{attack=[[ 1d20cs>[[ @{crit-target} ]] + @{attack_macro} ]]}} ?{MultiShot|No,|Yes,{{}Multishot Damage=[[@{damage-dice-num}d@{damage-die} + @{damage_macro}]]}} {{damage=[[@{damage-dice-num}d@{damage-die} + @{damage_macro}]]}} {{crit_confirm=[[ 1d20 + @{attack_macro} + [[ @{crit_conf_mod} ]] ]]}} {{crit_damage=[[ [[ @{damage-dice-num} * (@{crit-multiplier} - 1) ]]d@{damage-die} + ((@{damage_macro}) * [[ @{crit-multiplier} - 1 ]]) ]]}} {{type=@{type}}} {{weapon_notes=@{notes}}} @{iterative_attacks} @{macro_options} {{vs=@{vs}}} {{vs@{vs}=@{vs}}} {{precision_dmg1=@{precision_dmg_macro}}} {{precision_dmg1_type=@{precision_dmg_type}}} {{precision_dmg2=@{global_precision_dmg_macro}}} {{precision_dmg2_type=@{global_precision_dmg_type}}} {{critical_dmg1=@{critical_dmg_macro}}} {{critical_dmg1_type=@{critical_dmg_type}}} {{critical_dmg2=@{global_critical_dmg_macro}}} {{critical_dmg2_type=@{global_critical_dmg_type}}} {{attack1name=@{iterative_attack1_name}}}
1521354228

Edited 1521354361
If there is a better way than my codemangling to roll damage twice for the first attack, list them separately, only check for crit(and critdamage) once, and NOT have the 2nd damage roll show on iterative attacks, I'm all ears. Attack1 Damage1a Optional Damage1b  (Manyshot) Possible CritDamage  (only once per attack) Attack2 Damage2 Possible CritDamage Attack3 Damage3 Possible CritDamage
Since Manyshot uses the same attack roll for two damages (but is not multiplied on a crit), you can lump it in with the {{damage= section. Change: {{damage=[[@{damage-dice-num}d@{damage-die} + @{damage_macro}]]}} To: {{damage=[[@{damage-dice-num}d@{damage-die} + @{damage_macro} + @{damage-dice-num}d@{damage-die} + @{damage_macro}]]}} If you REALLY want it to show up as a different number, you can have your damage show up as Damage:     ## + ## for the first attack too: {{damage=[[@{damage-dice-num}d@{damage-die} + @{damage_macro}]] + [[@{damage-dice-num}d@{damage-die} + @{damage_macro}]]}}
Thanks. 2 separate outputs is important, since Damage Reduction applies to each individually. Your last one works fine for that. I fiddled with getting the Yes|No query back in, but there isn't actually a reason to ever NOT use Manyshot, so I gave up.
1521599115

Edited 1521599585
vÍnce
Pro
Sheet Author
I believe you can still use the  wiki example for manyshot  , including the additional query(maybe you can't make a full attack...).  You would just need to hover over the manyshot damage to see the separation for any DR that would apply to each arrow.
1521683517

Edited 1521683699
a lack of ammo? Weak Mob? Combination of the two? &#125 ; is } in HTML btw, that's how you nest a query in a query ?{Pick|Name 1,stuff|Name 2,stuff} ?{Select|Pick,?{Pick&#125 ;|Other,more Stuff} ^Remove the Spaces between the 5 & ; you know, if it's in a Code section, it's NOT SUPPOSED TO FORMAT! -FacePalmTree-
Manyshot is full-round only in PF.  If I only have 1 arrow left, or only need one arrow to kill my target, I might as well make a standard attack and do something else with my move action.