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The "Time Played" value is completely erroneous for GMs: Suggested Fix

1521636092

Edited 1521636610
According to the homepage I've "played" 2612 hours... But I haven't. Not even close... I can check that time against my brother for example, who has only ever played here in my games, and who I don't think I've ever played without. The actual value has to be closer to his 116 hours. Even if you factor in the preparation time as a GM, and procrastination time spent fiddling with tokens or the jukebox, there's no way my ratio of prep-work to game-time is something as nutty as 20:1. In an older, now closed thread on this same issue Nolan suggests that there are activity tests which apply to the playtime counter and prevent idle time counting towards it, but that system is either broken or it simply doesn't apply to a GM who's logged into their campaign. The only way I could possibly have racked up those kinds of numbers for playtime is if campaigns lingering in background tabs, that I haven't looked at for days, were still merrily ticking up the counter. The problem is that I now look like a vastly experienced GM. I'm not... I may not be a Babby GM anymore, but in truth I'd probably still be a toddler. As I look for new players in new communities to run some one-shots for, I really don't like how I'm unintentionally misrepresenting my experience this way. So my suggestion is pretty simple: "Play Time" for a GM should only start counting when there's actually a non-idle player in the campaign with them. Prep-time doesn't really speak to experience anyway in my opinion, I'd much rather have that value be an accurate measure of how much time I've actually spent engaging with players.
No the time shouldnt tell anyone about your experience level you should do that during any meeting of myself and my players i have these discussions, what they should expect what they want ect. who are they as a player who am i as a DM. that time is a pointless stat BUT it is good to have an Idea of how much time you spend in the app for prep If you set out to use it properly. So for 3 hours of play i put in 3 hours of prep and they only got through half that content That means I can prep 2 times as fast as my group plays normally. This being the sense that i dont use maps without content normally, and I dont provide a full NPC sheet to characters who likely wont make check, shopkeepers i generally leave with a +1 or less inside small towns +3-4 to maybe 2 stat in large towns/city  But mostly they need a name and an idea of who they are. If you dont spend alot of time in the town i can figure reduced time making them as well So i can track my time using the system, But it has no bearing to anyone besides me. The system could be changed But as it stands now the only thing i would change is having a start and stop of a prep timer and a play timer if you wanted but It should not be a gauge of experience. Just being new to Role 20 as a DM doesnt mean you are not experience in P&P or Other virtual tabletops. 
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