
I've been exploring the online RPG scene for a while now in search of a Pathfinder campaign to be a part of... Rather, a campaign that lives up to the lofty aspirations of early D&D 3.0. At present, I am searching for 4 more of ME. What will follow is a brief profile regarding my thoughts on the game, what a campaign ought to be, what a player ought to be, and what a game master ought to be. I write these things in the hopes that people, possibly even you as you read this now, can self-identify with these ideas and help me to form the gaming group we are all looking for. Pathfinder is not a story-telling system. It is not a story-crafting system. It is a story-BEING system. I do not play it for the same reason I play a video game. I do not play Pathfinder for flashy graphics. I do not play Pathfinder for uber gearz. I do not play Pathfinder for leet damage or OP exploits. I do not play it to make teh noobs gawk in amazement at my glory. I play to take part in an epic, a tragedy, or a comedy that is a reflection of myself and my fellow players. As a player I am attentive to the system and the game table. I help my fellow players and game master to have fun because it helps me to have fun. I do not say I take an action because my character would. I don't have a character. I AM a character. I take an action because I am frightened. I take an action because I am brave. I take an action because the situation calls for a delicate touch. I take an action because it's a step in a story that I am a part of. I'm not simply attacking a giant spider. I'm shuffling backwards and swinging my mace toward the spider in an upside down croquet stroke. I don't take 5 damage points from a throwing knife. I wince in agony as a sting of steel shrieks through my backside, and the dagger in my hindquarters opens a stream of blood onto my expensive silk pants and enchanted boots. As a game master I am the world. I feel the ebb and flow of causality. I man the helm of trust, hatred, humor, love, desperation, and excitement. I am the collective energy of the characters in the world. I am not here to kill them. I am not here to save them. I don't take sides. I am the meaning of their choices, and the more robust those choices are, the more emotional and intellectual power I wield for the benefit of the story that we all represent. If you have gotten this far and agree with these sentiments, and you have a serious interest in a Pathfinder game that grasps the system's true potential for entertainment and immersion, then ask yourself the following questions: 1) Do you have a firm grasp of the system rules, more than enough to play, probably enough to GM? 2) Can you commit to/prioritize a session schedule that we determine week by week, drawing from availability of all group members to try and ensure that nobody misses a game, while striving to ensure that the game puts no strain on anyone's personal life? 3) Can you demonstrate exemplary patience, level-headedness, and reason in the often toxic and virulent environment of the internet? 4) Can you separate your in game identity from your out of game identity, smother your grudges, and bear your annoyances with a smile in the interest of a quality RPG experience? 5) Can you carry on a mutually respectful discourse with 4 other human beings, possibly for years? If you think you are up to this challenge, then you probably shouldn't respond. If you think that none of this is a challenge and this is just how a game ought to run... yay. I hope you reply here soon. I'm aware of how difficult it is to squeeze 4 such individuals out of the internet, and I'm almost certain this post will be met with mockery and insults, or possibly ignored altogether, left to circle the drain of forum eternity and become a 2 year old post that somebody with a sincere interest sees long after I've given up the search. I am prepared for these outcomes, but I am more hopeful for the fruit this effort may bear. Happy gaming, and thank you for reading.