
Game: World Wide Wrestling Campaign Name: Fighting Spirit! USA Voice Client: Discord ---- In 1965, Wrestling All-Stars of Japan was founded. From humble beginnings doing shows in high school gymnasiums, they rose to become the premiere professional wrestling company in Japan. In 1999, the company rebranded itself as Fighting Spirit! and capitalized on Japan's reborn interest in the Sport of Kings, thanks in large part to the explosion of the Attitude Era of the US pro wrestling scene. They were pioneers in the sport, allowing women and men to wrestle one another. It is now 2018, and Fighting Spirit! has just expanded into the US. After buying out some small independent promotions around the country, Fighting Spirit! International is a rising power in the profession wrestling scene. With the inaugural Fighting Spirit! United States Championship tournament on the horizon, you're hoping to get your first taste of FS! gold. ---- Looking for 3-5 players for a game on Saturdays, starting at 4:30 PM CST (or thereabouts). Self-direction: Medium-High Combat: No tactical combat, but high amount of in-ring wrestling. Roleplay: High Exploration: None Player Buy-in: WRASSLING. It's not real, obviously; Creative - aka the GM - decides the outcome of the matches beforehand (although you can sometimes swerve these plans). It's up to you to tell a convincing story and win over the crowd, independent of wins and losses. You must be able to appreciate the larger-than-life characters, in-ring artistry, and determination that go into a professional wrestling match, because you're in it. Be ready to do cool moves (which are all spelled out in the book), play a character, and ham it up for the crowd. Also, heels are more fun than babyfaces. Apart from that, you'll have to deal with the real-life backstage politics and relationships that any wrestler has to deal with. Your tag time might be booked to go over your rivals tonight and finish the rivalry looking strong, but your partner was out all last night drinking and didn't come to the show tonight. How do you salvage that? This game is heavily inspired by the aesthetics and attitudes of Japanese puroresu, in particular the product put forth by New Japan Pro Wrestling. This means there will be fewer promos where wrestlers stand in the ring and talk about how cool they are and how they're gonna kick their opponents' ass. That kind of stuff is done in press conferences between shows, or short interview segments after matches. Usually, the only in-ring promos are done at the end of the night, by the winner of the main event. In addition, while flashiness and charisma are still absolutely paramount, garish and cartoony characters like the Undertaker are nonexistant. Everything is made to look at least a little bit real.