Quick and dirty - seeking 1 for a Homebrew Pathfinder campaign meets Mondays at 7pm EST. Low magic. Cha casters only. No Paladins. No Summoners. Group could benefit from a bard. Read on for details if this interests you.
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Fringe of the Age Campaign
This is the Fourth Age in the world. This is an age of low technology and magic (very low access to magical items). The Second Age ended with a cataclysm brought on by magic users who attempted to open a hole into the Dark One's prison. This brought on years of madness and destruction. The magic users (Channelers) banded together at the end of the Third Age and attempted to seal the hole in the prison. Unfortunately, the Dark One lashed out at the last moment killing the majority of Channelers in the world and sending a wave of dark energy over the world that forever changed the human race of the world. The energy began to warp their very existence and over a period of two hundred years, new sub-races began to emerge. These sub-races began to thrive and grow in number until they became their own standalone races. It also threw into chaos the powers of magic that shape the universe. No longer was magic left to a select few. Now magical abilities manifest themselves as innate abilities in some (ie; spell like abilities like Ki, CHA based casting).
Almost one thousand years have passed since. The world has all but forgotten those terrible times and has begun to rebuild. But prophecy and legend show that the Dark One shall rise again if not countered by new heroes. And already there are signs...
This is a gritty, post-apocalyptic game with mature themes and a harsh environment.
Sessions are Monday at 7pm EST.
Characters
Characters will be 20 point buy, or roll 4d6, drop lowest, arrange as desired (keep the better of the two). Level 1 to start. 150 Gold. Two traits.Races allowed: Human, Elf, Dwarf, Halfling, Gnome, Catfolk, Undine, Ifrit. Alignments: any non-evil.
There are a number of class restrictions based on the setting. No INT or WIS based casters (ie - Wizard, Cleric, Druid, etc.). Paladins are also out due to the gritty setting from an RP standpoint. Classes such as Ranger that have access to WIS based spells must archetype out of spell use (ie. Shirmisher Archetype). CHA based casters are OK - ie. Sorcerer, Oracle, Bard, etc., Summoners being the only exception.
Party Composition
A balanced party is key, the group will have 5 Characters total. We have Ranger (Skirmisher), Ninja/Monk, Fighter, Oracle.
Players
Experienced, mature players preferred. Weekly commitment required, failure to show without reason = kick. Experienced roleplayers are key, as it will be a heavy RP game. Combat is also important. Optimized characters and good roleplaying are not mutually exclusive.
Skype and headset required (this is not a text based game!).
Next Steps
Please add to skype: natethegreat976 and paulshoop
You will be asked to make a character in mythweavers and send the link via skype as part of the application process.
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Fringe of the Age Campaign
This is the Fourth Age in the world. This is an age of low technology and magic (very low access to magical items). The Second Age ended with a cataclysm brought on by magic users who attempted to open a hole into the Dark One's prison. This brought on years of madness and destruction. The magic users (Channelers) banded together at the end of the Third Age and attempted to seal the hole in the prison. Unfortunately, the Dark One lashed out at the last moment killing the majority of Channelers in the world and sending a wave of dark energy over the world that forever changed the human race of the world. The energy began to warp their very existence and over a period of two hundred years, new sub-races began to emerge. These sub-races began to thrive and grow in number until they became their own standalone races. It also threw into chaos the powers of magic that shape the universe. No longer was magic left to a select few. Now magical abilities manifest themselves as innate abilities in some (ie; spell like abilities like Ki, CHA based casting).
Almost one thousand years have passed since. The world has all but forgotten those terrible times and has begun to rebuild. But prophecy and legend show that the Dark One shall rise again if not countered by new heroes. And already there are signs...
This is a gritty, post-apocalyptic game with mature themes and a harsh environment.
Sessions are Monday at 7pm EST.
Characters
Characters will be 20 point buy, or roll 4d6, drop lowest, arrange as desired (keep the better of the two). Level 1 to start. 150 Gold. Two traits.Races allowed: Human, Elf, Dwarf, Halfling, Gnome, Catfolk, Undine, Ifrit. Alignments: any non-evil.
There are a number of class restrictions based on the setting. No INT or WIS based casters (ie - Wizard, Cleric, Druid, etc.). Paladins are also out due to the gritty setting from an RP standpoint. Classes such as Ranger that have access to WIS based spells must archetype out of spell use (ie. Shirmisher Archetype). CHA based casters are OK - ie. Sorcerer, Oracle, Bard, etc., Summoners being the only exception.
Party Composition
A balanced party is key, the group will have 5 Characters total. We have Ranger (Skirmisher), Ninja/Monk, Fighter, Oracle.
Players
Experienced, mature players preferred. Weekly commitment required, failure to show without reason = kick. Experienced roleplayers are key, as it will be a heavy RP game. Combat is also important. Optimized characters and good roleplaying are not mutually exclusive.
Skype and headset required (this is not a text based game!).
Next Steps
Please add to skype: natethegreat976 and paulshoop
You will be asked to make a character in mythweavers and send the link via skype as part of the application process.