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[Macros] Light Sources, Darkvision, and Low Light Macros

I'm sure this is nothing earth shattering, but I think it's pretty cool. I've made a "nested macro" that links to other macros for light sources and the Darkvision and Low Light Vision abilities. The macros require " TokenMod ". I'm excited to try them out. My players can have appropriate light sources and/or abilities and the NPCs can as well. With a simple Ctrl-L I can see what any given token can see. I think it's going to make things like a potion of Darkvision or Dancing Lights much cooler. Here's a link to a text file on my Google Drive: Light Macros.txt
1522152394
The Aaron
Pro
API Scripter
Nice!  Be sure to use the latest version of TokenMod, which is in the 1-click install.  Cheers!
I did not know about that after two or three months of Pro.  Thanks a lot!
OMG!  I've been copying scripts from github, clicking "New Script", and pasting well-known scripts into the resulting tab all this time when I could have just selected them from the "Script Library" drop-down! So is there a bundle of popular scripts in one shot?  Or do I still need to select "TokenMod" individually and the other scripts I want to use such as "Walls", "IsGM", "ChatSetAttr", and "MapLock"?
1522157693
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
No bundle, since everyone's needs are different. You'll almost certainly wind up with a unique collection, part one-click, part manual.
1522159511
The Aaron
Pro
API Scripter
Yeah, and I think only 4 of mine are in the 1-click right now... I need to fix that...
1522161883
GiGs
Pro
Sheet Author
API Scripter
Moonpile said: So is there a bundle of popular scripts in one shot?  Or do I still need to select "TokenMod" individually and the other scripts I want to use such as "Walls", "IsGM", "ChatSetAttr", and "MapLock"? If the script you install depends on other scripts, the one-click install will add them all automatically, but other than that, you pick the ones you want individually.
It looks to me like IsGM is not on there.  Doesn't Walls depend on that, or am I confusing that with something else?  Walls, by the way, is outstanding!  I can now take any dungeon map and have it dynamically lighted in maybe 10 minutes.
1522162027
GiGs
Pro
Sheet Author
API Scripter
If you're referring to Aaron's script, I believe he gradually remove the need from that after roll20 introduced native functions to replace it. 
1522162227
The Aaron
Pro
API Scripter
Yeah, IsGMModule was the name of the script, but Riley rolled the functionality into Roll20 directly (technically, it's not exactly the same, but I'm probably the only person who would notice the difference. =D).  You shouldn't need it anymore.  If you find something tells you you need it, you have an outdated version.