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Any way to Fix a picture so it can't be selected anymore?

I've decided to start DMing my own campaign but I've run into an issue when mapping - since I use a big high-rez picture as the general background of a map and hten add detail with tokens, I'd love a way to set a picture as the fixed background of a map, making it unselectable while editing stuff on the map layer - as far as I've seen so far this doesn't appear to be possible. If anyone else has this issue and needs a way to alleviate their mapmaking progress, a way of doing it is to put the giant picture onto the GM, or token layer wile you add detail to the map - the shadow of the overlaid picture allows you to still see most of the map image you're working on.
I guess one solution would be an additional layer that can either be used for custom purposes in general, or specifically holds fixed background elements of a map (vegetation, possible complete maps with tiles, etc), freeing up the map layer for actual flexible content like a boat or chests.
I usually place tokens like that on the token layer first, then after I'm satisfied I'm selecting them all (drag a square around them), then switch them all over to the map layer (right click them, Layer, Map Layer or Ctrl-Shift-M) If it's already too late, and the stuff is on the map layer, then it's kinda hard to edit it without accidently moving the map in the background sometimes, or to select some of them without getting the map. When that happens, and I need to change stuff, I grab the map itself and move it to the GM layer (Ctrl-Shift-K). It's then half-transparent and I can still see the tokens. Quick changes I make like that, otherwise I select the tokesn, move to token layer again (Ctrl-Shift-O), map back to map layer and then as above. Perfect? Nope, but it works a lot better than working directly on the map layer.
1391376016
Gauss
Forum Champion
Similar to Quatar, I suggest moving the large map image to the GM layer and then work with the other elements on the map layer. When you have everything the way you want move the large map image back to the Map layer.
That's the workaround i figured out myself today - I was hoping there'd be something else one can do but it works reasonable well, fortunately.
1391419951
Chad
Sheet Author
I can see a way to write an API script to lock images, saving the id of locked graphics in the state object and using on change commands to trigger a check. I don't have time to write one at the moment as I'm deep into debugging the next version of my own management script for my campaign, but it's doable. You could add chat commands to lock and unlock the selected objects(s). Sorry it doesn't help you right now, but locking graphics would be possible in theory.
You may also have to select "to Back" for the large map after moving it back t the map lair or find it covers some of your terrain.
Chad said: I can see a way to write an API script to lock images, saving the id of locked graphics in the state object and using on change commands to trigger a check. I don't have time to write one at the moment as I'm deep into debugging the next version of my own management script for my campaign, but it's doable. You could add chat commands to lock and unlock the selected objects(s). Sorry it doesn't help you right now, but locking graphics would be possible in theory. Definitely doable. It wouldn't take very long to write such a script either.