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5e Macros to save you time and money!

1522622478

Edited 1522622505
Ok, this won't save you any money. Check out my master macro list  here . I finally got around to polishing up my macros. I've been running Storm King's Thunder for a while now, and I've been slowly adding useful macros when I find them, or really find a pain-point that I need a solution for. Here's a little table of contents in case you haven't clicked through Shortcut to often-referenced journal entries and offsite tools Status report to get the AC and HP of all PCs Roll Initiative token macro Macros for rolling: ability checks (with or without skills) saving throws creature hit points Statblock macro for creatures (AC, speed, passive perception, etc.) Spellbook to quickly cast any prepared spell Monster token macros for quickly rolling attacks or referencing traits in combat. Token-mod scripts to set up the most common types of tokens. Condition toggles (more coming soon.) and more! Check it out and let me know if you have more to add. These have saved me a tonne of time and I'm always looking for more.
1522623977
vÍnce
Pro
Sheet Author
Awesome work.
EnderC check this macro out - for both you and your players Quick Reference, no need to enter into your character sheet /w @{selected|character_name} &{template:atk} {{desc=**Saving Throws** [Strength](~Selected|strength_save) **|** [Dexterity](~Selected|dexterity_save) **|** [Constitution](~Selected|constitution_save) [Intelligence](~Selected|intelligence_save) **|** [Wisdom](~Selected|wisdom_save) **|** [Charisma](~Selected|charisma_save) **-----------------------------------------------** **Ability Checks** [Strength](~Selected|strength) **|** [Dexterity](~Selected|dexterity) **|** [Constitution](~Selected|constitution) [Intelligence](~Selected|intelligence) **|** [Wisdom](~Selected|wisdom) **|** [Charisma](~Selected|charisma) **-----------------------------------------------** **Physical Skills** [Acrobatics](~Selected|acrobatics) **|** [Athletics](~Selected|athletics) **|** [Steath](~Selected|stealth) **Social Skills** [Persuasion](~Selected|persuasion) **|** [Deception](~Selected|deception) **|** [Insight](~Selected|insight) [Intimidation](~Selected|intimidation) **Senses** [Investigation](~Selected|investigation) **|** [Perception](~Selected|perception) **Knowledge** [Arcana](~Selected|arcana) **|** [History](~Selected|history) **|** [Medicine](~Selected|medicine) [Nature](~Selected|nature) **|** [Religion](~Selected|religion) **Miscellaneous** [Survival](~Selected|survival) **|** [Animal Handling](~Selected|animal_handling) [Performance](~Selected|performance) **|** [Sleight of Hand](~Selected|sleight_of_hand) **-----------------------------------------------** **Tools** [@{Selected|repeating_tool_$0_toolname}](~Selected|repeating_tool_$0_tool) }}
Nover C. said: EnderC check this macro out - for both you and your players Thanks! That's very similar to my Action Table macro, but using Checks and Saves! Personally, when I need to make a check, I don't want it to take more than one click. That's why I built my "roll everything" macros. I click Roll Skills and it rolls 2d20 for every skill, and I look at the numbers I need. No extra clicks necessary!