Joseph Z. said: Yeah, I nabbed the 'lost' one, and it is awesome. I've actually made a modified version of that which rolls roll all the main rolls for the wayfinding (it rolls to check sucess letting in input the pace, the leaders survival skill, and the option to add a bonus for bless/guidance roll with that value twice incase of advantage or disadvantage, it rolls the 50/50 chance of speed boost for fast/slow, makes 3 direction rolls incase the party got lost, and rolls 3 d20 showing a critical success on any encounter times (results of 16+ by default) /w gm &{template:default} {{name=**way finding**}} {{lost:=[[ d20+?{pace|normal, 0|fast, -5|slow, 5}+?{survival|0}+?{bless/guidance| 0}]]|[[d20+?{pace|normal, 0|fast, -5|slow, 5}+?{survival|0}+?{bless/guidance| 0}]] **vs. DC ?{Where?|Jungle/Mountain/Swamp,15|Coast/Lake,10}**}} {{speed effect: =[[d2cs=2cf=1]]}}{{which way: =[[d6]]|[[d6]]|[[d6]]}} {{Encounters?=[[1d20cs>16cf<0]] | [[1d20cs>16cf<0]] | [[1d20cs>16cf<0]] }} and here's my weather macro you just need to create the tables with the appropriate weight for the rain and wind (i can provide the values if you want) /w gm &{template:default} {name=weather}} {{rain:=[[1t[rain]]]}}{{wind:=[[1t[wind]]]}} edit: realized i made one mistake in the wayfinding macro making it not quite work as intended, corrected now