Kastion said: The Aaron said: You could probably come up with a formula to use with TokenMod if you’re wanting to weight the sides. For example if you wanted to set a random corpse given the above list of sides: !token-mod --set current_side|[[1d5+1]] This issue I have with this is I wanted to, if the side was one of the 5 corpses, 100% of the time turn to the zombie side of the token. Right now I just have 6 tables with 2 entries, a zombie and a unique corpse image to vary the corpses. I just thought maybe I could handle it all in one table and randomize the corpses a little, but with the intention that if the side was set to a corpse, it would ALWAYS turn to the zombie side of the token. Well what you could do is set the table with side 1 being the zombie and the other 5 being the corpses, then use aarons macro to randomize which corpse side shows (since the result would always be atleast a 2) then just have a transform macro to set the token side to 1 when it goes zombie, if you wanted a chance at it being a zombie from the start you there are some slightly more complicated things that might work