Chris, one thing to note on my character sheet template, the built-in
npc attack macros do require you to target a pc character with them;
they take into account the DB(worn) of the character and will display
the character's AT(worn), DB(worn), and Parry(worn) as well. The PC attack macros do not do that; they
don't natively take into account any of the npc's stats (I calculate
those in manually myself). (and I now found another bit of my
personal stuff that needs to be stripped out of the NPC attack on the
in-work sheet before it confuses someone.... :) Also, all of the
attack rolls have queries for the common modifiers: Melee asks for
position bonus, status bonus/penalty, parry, and % activity; Ranged
queries for all those as well as range modification; Basic and Directed
Spell query for special item bonus, status bonus/penalty, and range; and
Area Spell queries for the other spell queries as well as center point
of spell. All the queries assume you are typing in a positive value so
if you need to put in a penalty (say for the parry adjust) you do have
to put a '-' (minus sign) in front of it. For all positive values on
the sheet, do not put in the '+' (plus sign) as it is assumed and can
cause calculation issues since Roll20 does not know how to handle a ++
value in a calculation. Also the % activity queries calculate the penalty based on the % activity you are spending on that attack subtracted from it's max, so for the Ranged attacks, the max is 60% and putting in a value of 80 (for example) will add an additional +20 to the attack. Weapon bonuses go in the "item bonus" column on the skill itself on the skills page (since I couldn't decide on a better way to handle that), and a nice way to keep your OB up to date is to fill in the OB column of the attack with a call to the skill itself (say if you are setting up an attack for the weapon that is in your first missile weapon spot, for ob, use [[@{weaponmissile1}]] ). It won't display on the sheet as nicely, but you don't have to change it as you put ranks into the weapon skill then. The names for the different weapon skill totals (as well as, I think, all other inputs or calculations on the sheet) can be found by hovering over them with your mouse.