Hello, I'm trying to use The Aaron's TempHPandStatus script to handle temporary HP with the tabbed DCC character sheet (although slightly modified). From here: <a href="https://github.com/shdwjk/Roll20API/blob/master/Te" rel="nofollow">https://github.com/shdwjk/Roll20API/blob/master/Te</a>... It gives very strange results; there is an attribute for temp_HP, but when I subtract HP from token's main HP, it takes much more off the temp_HP attribute. For instance, if I put "-1" in the HP status bubble to indicate a point of damage and remove 1 HP, the main HP status bubble goes back up to where it is supposed to be, but the temp_HP attribute goes down by 8. It's like it's looping 8 times. As far as I know, the only changes I made to this script were: HP.bloodied = Math.floor(HP.max/3) || 0; {instead of HP.max/2} HP.dead = 0; {instead of -HP.bloodied, since in DCC you die at 0 HP} HitPointBarNum was left as 3, and TempHitPointsIn was left as temp_HP. I really have no idea why the script is behaving this way, or how to resolve. Assistance is appreciated; thanks.