Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

The Masters Vault module help

Not sure where else to post this but, I was looking through the character sheets of the NPCs for the The Masters Vault module and noticed that both Darzal Vibbin and the KoboldShaman, there's a warning that the spells section is no longer supported and that I'll need to " Transfer any spells listed here into the new spells by level section, available after selecting the spellcasting NPC option from the NPC options above".. But I don't see anything that says "NPC options", not sure if it's just buried deep somewhere or if I'm just blind.. Any help is very appreciated.. 
Update, I WAS just being blind and found the NPC options, but the "Spellcasting NPC" option is already selected, and if I click on one of the spells I get the error: "No attribute was found for @{Drazal Vibbin|halflingluck}" in the chat, so is it just a micro thing or something else? Again, any help is appreciated.
So this is going back to the update to version 2.0 for the 5e OGL character sheet. In that update, sections of the sheet were updated and some extra attributes were removed. For example the halfling luck attribute was removed and rolled into the d20 attribute. NPC spells were also revisited and changed. Unfortunately the only fix, is to manually re-add each spell from the compendium back onto the character sheet and delete the previously existing spells.
Kyle G. said: So this is going back to the update to version 2.0 for the 5e OGL character sheet. In that update, sections of the sheet were updated and some extra attributes were removed. For example the halfling luck attribute was removed and rolled into the d20 attribute. NPC spells were also revisited and changed. Unfortunately the only fix, is to manually re-add each spell from the compendium back onto the character sheet and delete the previously existing spells. I deleted the spells and the Spell section on the NPC character sheet disappeared completely, how do I add it back?
Check that the Spellcasting checkbox in the NPC options is still checked.
Kyle G. said: Check that the Spellcasting checkbox in the NPC options is still checked. I checked and the Spellcasting NPC boxis checked but the Spells section is still missing? 
Well It would be great to change the items and everything to match the new cheet. 
Hey, is it possible that the items are not working in this campaign? They don't have any test or attributes - if I bring in fresh versions of the items (e.g., "Chain Mail"), then I see that they have descriptions and attributes and can be equipped. I was confused why my Dwarf Fighter had the same Armor Class as our wizard and bard - turned out  I basically had no equipment on. Is that correct for this starter module, or is that why everything's able to hit me?