Scott C. said: There is a way to do this sans character sheet. Here's the process: You can store anything in the bars of a token* . This gives you 6 pseudo attributes that you can use with just tokens. How you use them is up to you and what exactly you are going to be doing. For something like a basic trap, I might do something like this: Set the token to isDrawing, otherwise the information we're going to enter will overflow the circles and you'll wind up with a very ugly looking interface. Bar1: DC 15 Reflex Bar1|max:[[1d8]] Piercing Bar2:Additional Effects: Marked with a tracker Bar2|max: Bar3:Description:The northern wall is a hologram hiding several dart guns that fire small darts that do minimal damage, but tag any creatures hit with bio trackers allowing the Xyrtzil to track visitors to their compound. Bar3|max:You hear a soft "Wuft" as several darts fly at you from what you had assumed was a solid wall So, we now have our trap's information stored in the token. We will now make a generic macro in the collections tab as a token action macro: /w gm &{template:default} {{name=@{selected|token_name}}} {{@{selected|bar1}}} {{@{selected|bar1|max}}} {{@{selected|bar2}}} {{@{selected|bar2|max}}} {{@{selected|bar3}} /desc @{selected|bar3|max} This will give us output like this: You can of course use your sheet's roll templates for a nicer appearance. *Well, almost anything, line breaks (even html coded ones) don't play well I'll certainly give this one a go. However I can't find where you are getting the "Isdrawing" thing, is that in "Token Represents"?