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Advanced Fog of War - suggestion on using for open terrain (hills, plains, etc)

Hello everyone! I lack the imagination to use advanced fog of war on open terrain maps, like plains and hillside areas. I can make use of the feature in dungeons and caves, but I would be grateful for ideas and suggestions when it comes to larger, open field maps. Why? Characters have a limited "light" and if an NPC is not in that "light cone" the PC's won't see it and as such I am having an issue on how to control these kind of interactions. Regards!
1523897896
The Aaron
Pro
API Scripter
You might get some ideas from this thread:&nbsp; <a href="https://app.roll20.net/forum/post/3304165/dynamic-" rel="nofollow">https://app.roll20.net/forum/post/3304165/dynamic-</a>... For open areas, you might have to do something like hide encounters on the GM layer until PCs get close (I've heard of people using "It's a Trap" for this, but Bump is also pretty easy).&nbsp; If there are things that might block visibility, you could add DL for them (see the trees in the above link).&nbsp; You might have to get creative with particularly large maps.&nbsp; Depending on the situation, you could also set a fairly large sight radius with the same for dim radius and just turn off global illumination so that anything beyond "sight distance" is just not visible.