David T. said: Do the GMs reading this mandate that players use the same bars for things, or do they let players track whatever they want with their bars? In other words, do GMs demand that players, say, use Bar 1 for hit points, Bar 2 for fatigue, and Bar 3 for encumbrance (or whatever)? Or do GMs just supply players with characters and tokens, and let them do whatever they want with them? I mandate that all PCs and NPCs use Bar3 for HP, Bar1 for AC and Bar2 for Movement Speed (Which I have a calculation of Speed/5 so it ends up showing how many squares you can move so for instance it shows 6 if your movement speed is 30 feet.) No exceptions. My players can edit their sheet but I want to be the one adjust the bar/bubble values in combat. keithcurtis said: I think inconsistency in bar/bubble usage within a campaign would cause my brain to skip the tracks and crash into explosive fiery ruin by the railside, a twisted wreck of tangled steel and human misery. But that's just me. This is why I enforce only GM editing bars/bubbles in my campaign. When you take damage, I apply the damage. The bars and bubbles are there for the players to look at but not touch. My players can edit their character sheet but when it comes to such commonly used stats like HP that is in a bar/bubble I prefer to manage it.