Hey there! I'm trying to use Customizable Roll Listener to trigger a sound via Roll20 Audio Master whenever a roll is considered a critical or fumble, however with the pariticiular system I try to implement this in, this doesn't seem to work. A button in this system (The Dark Eye/Das Schwarze Auge) looks like this on the template: <button type="roll" value="&{template:DSA-Talente} {{name=Klettern}} {{subtags=Körperlich}} {{Talent=[[ @{Klettern_FW} - {1d20cs1cf20 - ([[@{Klettern_Eigenschaft1}]] + [[@{Klettern_Mod}]] + (?{Erleichterung(+) / Erschwernis(-)|0})) , 0d1}kh1 - {1d20cs1cf20 - ([[@{Klettern_Eigenschaft2}]] + [[@{Klettern_Mod}]] + (?{Erleichterung(+) / Erschwernis(-)|0})) , 0d1}kh1- {1d20cs1cf20 - ([[@{Klettern_Eigenschaft3}]] + [[@{Klettern_Mod}]] + (?{Erleichterung(+) / Erschwernis(-)|0})) , 0d1}kh1]]}} {{Modifikator=[[@{Klettern_Mod} + (?{Erleichterung(+) / Erschwernis(-)|0})]]}}"></button> It rolls 3 d20ies seperately and subtracts the 3 Characteristics this ability is assigned from them (at this point may apply modificators). Then it adds your rank in this ability on top of it all. Oh and in this system a 1 is a Critical Success, and a 20 a Critical Failure... And my CRL condition for it is as follows: !crl \\create,name=KErfolg,template=Routineprobe DSA-Eigenschaft DSA-Liturgie DSA-Zauber DSA-Talente DSA-Nahkampf-AT DSA-Fernkampf-AT DSA-Nahkampf-VE,text=##,roll=critical \\!roll20AM --play|kriterfolg The problem seems to be that since an inline roll becomes more complicating Customizable Roll Listener will no longer work with it. I tested this with less complicating rolls such as [[5d20]] and CRL will flawlessly detect crits and fumbles in them. However once I tried [[1+(2d20)]] it failed to function. Is there any alternate solution to this that I did not consider? It seems that even other API Scripts such as Critical Sound Effects seem unable to handle this roll. Or am I doing something wrong? :o