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Snap-to-Grid Reveal & Hide Area's Feature

It would be nice if the Reveal Area and Hide Area Fog-of-War feature was able to snap-to-grid, just like the draw shape feature does. This way you could quickly Reveal or Hide area's by just holding down CTRL + Mouse Drag area to be Revealed or Hide...
I concur.  I've been trying to run some overland adventures using hex grids and being able to snap to grid to reveal new hexes that the adventuring party has entered would be particularly useful.  I've been using dynamic lighting with a negative radius of sight on a group controlled token so that the players can only see the hex they're in, but this approach doesn't really allow them to see the hexes they have already explored.  And because this is a hex grid, the normal square/rectangle FoW reveal/hide doesn't lend itself to exposing a hex without inadvertently exposing some portion of adjacent hexes.  So, snap-to-grid for FoW reveal/hide +1 for me.
Why not a free-hand or polygon line reveal?
I sort of like how rptools does fog of war. Maybe a way to change visual distance revealing what's within that range, and a way to create invisible walls which block line of site to place on walls in your backgound (example BG has a a cave entrance you would normal see into it from any angle but placing the walls makes it so you need to have line of sight in to the cave to see in).  I would like to see something automatic like that it'll free up the GM's from calculating what certain people can see. I also believe there was another way to change settings from all characters sharing sight and each character can only see thru FoW with their own vision
Eric R. said: I sort of like how rptools does fog of war. Maybe a way to change visual distance revealing what's within that range, and a way to create invisible walls which block line of site to place on walls in your backgound (example BG has a a cave entrance you would normal see into it from any angle but placing the walls makes it so you need to have line of sight in to the cave to see in). &nbsp;I would like to see something automatic like that it'll free up the GM's from calculating what certain people can see. I also believe there was another way to change settings from all characters sharing sight and each character can only see thru FoW with their own vision That all exists with the Dynamic Lighting feature in Roll20 right now. Subscribe and check out its awesomeness! -&nbsp;<a href="https://app.roll20.net/account/supporter" rel="nofollow">https://app.roll20.net/account/supporter</a>
Eric D., What about a regular snap-to-grid for Reveal &amp; Hide areas? MJ
+1 to snap-to-grid for reveal and hide The square reveal/hide can be very cumbersome sometimes.
There isn't snap-to-grid for reveal/hide, in general once you have use of dynamic lighting the reveal mechanics of FoW become much less important.
1360676306
Gauss
Forum Champion
I still use FoW when I use Dynamic Lighting but due to DL I do not require the same precision that I would without DL.&nbsp; - Gauss
Yeah I can't really say anything about DL but I still will. I would assume that because there isn't a separate LoS mechanism it's a lot faster to use FoW as a side-kick than just DL.
Eric D, Actually the FoW is needed with a Reveal or Hide Snap-to-Grid feature, because what is to keep players from moving their token miniature through the DL block line and seeing what is ahead of where they currently are located? &nbsp;Without the FoW players can see through walls and see the set-up in a room that they have not entered. &nbsp;So FoW is necessary&nbsp;along with DL to keep the game focused on what actually the player can see until it is time to revel the new area. &nbsp;So then, a Snap-to-Grid feature for Reveal or Hide will make this process allot cleaner and quicker...???...??? Food for thought. &nbsp;Please take this into&nbsp;consideration.
1360887455
Gauss
Forum Champion
MJ, DL reduces the need for FoW to be precise. When I use them together I clear a big block of space and that still prevents players from going through doors.&nbsp; Example: players are entering a room, I use FoW in one quick block to remove the room with the lines of the FoW covering the walls.&nbsp; Snap to Grid would not change that. In fact, it may hinder it since many maps do not have doors and walls aligned with the map grid.&nbsp; With that said better means for using FoW are often requested and I can see the need for that. Additionally, moderator statements (such as my own) should not be taken as a statement of what the Developers will do. :) - Gauss