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Mapping!

What do you guys use to make your maps? Especially for areas that need to be large and/or detailed, mapping everything out individually in roll20 makes things quite laggy. One solution potentially is to simply take screenshots of a base area, compile them together into one image, and then import it back into roll20 as a separate map with which to play around on, but this seems like a lot of hassle...So...I was wondering what other people did to avoid these issues.
me, while I didn't try this yet, draw the map on paper, scan, and put it on the the table
Photoshop. Lots of found-textures from around the internet, and some cutting and pasting and cloning and adjusting. <a href="https://dl.dropboxusercontent.com/u/30497230/Brinewall.jpg" rel="nofollow">https://dl.dropboxusercontent.com/u/30497230/Brinewall.jpg</a>
Ted B. said: What do you guys use to make your maps? Paint.Net, Inkscape and occasionally something like Hexographer. I also steal liberally from Google maps and video games whenever possible. Honestly, the more work you do outside of Roll20 the smoother things go as a rule. The tools within Roll20 are great for tossing together an impromptu encounter map (especially if you build up your own image library), but aren't quite up to the task of handling the assembly of a big dungeon map on top of dynamic lighting. The results will also look much better if you use outside programs and just import a finished product. You also can share what you create much more easily if that's important to you.
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B Simon Smith
Marketplace Creator
I use Inkscape for the basic outlines, and then Gimp for the colors and textures.
I don't really use maps i've made ahead of time any more. I run my games only semi tactically and only put the players into fights they get themselves into. I let the players draw shapes and what not to set up different combat zones while I try to pick out tokens for the bad guys side. Keeps the players busy while i'm figureing out which mob entries match up best to the trouble the party has found themselves in today.
Askren said: Photoshop. Lots of found-textures from around the internet, and some cutting and pasting and cloning and adjusting. <a href="https://dl.dropboxusercontent.com/u/30497230/Brinewall.jpg" rel="nofollow">https://dl.dropboxusercontent.com/u/30497230/Brinewall.jpg</a> I'm about to start up the premade, "Cormyr: Tearing of the Weave." The map you posted looks awesome and looks like the ones from the book. Where did you find textures like that and how did you get it to line up to the grid in roll20?
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Paul S.
Sheet Author
API Scripter
Nice brinewall map. I do a good bit of mapping in roll20. It can be clunky for large maps. For little things - single buildings etc... I prefer it to GIMP. For large things, GIMP is the way to go (or PSP). You can find extra textures for GIMP online. Some nice stone textures out there.
Joshua R. said: I'm about to start up the premade, "Cormyr: Tearing of the Weave." The map you posted looks awesome and looks like the ones from the book. Where did you find textures like that and how did you get it to line up to the grid in roll20? That map is the first level of Brinewall Keep from Paizo's adventure path Jade Regent. I took a look at the maps from the adventure you mentioned, and I can see why it may look similar, though those are actually detailed enough that I might not even bother making my own. 3.5-era Wizards was pretty great with the money they spent on maps, I have to make my own because Paizo is not so. The textures mostly come from google, DeviantArt, and CGTextures, a quick search for "seamless dirt texture" or anything else you want is a good place to start looking. Photoshop has a built-in grid you can have everything align to, I keep mine at 150x150 pixels. This way when I finish the map, save it as a JPG, and then upload it, I can just drop it onto the map layer on Roll20 and align it to 150x150, and it fits perfectly. The only reason I put the amount of time and effort I do into these maps are because that's just something I enjoy. Being an artist by trade, it's just another way for me to experiment with things like that, and I find it fun. I don't expect anyone to do the same, because it's way too much work to be worth it.
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Edited 1391734641
G.
Sheet Author
Ted B. said: What do you guys use to make your maps? Especially for areas that need to be large and/or detailed, mapping everything out individually in roll20 makes things quite laggy. One solution potentially is to simply take screenshots of a base area, compile them together into one image, and then import it back into roll20 as a separate map with which to play around on, but this seems like a lot of hassle...So...I was wondering what other people did to avoid these issues. Since I wanted map creation not to take too much of my time while allowing for a nice graphical style and freedom in design, I just went old school. Large ruined temple First I made tons of little one or two squares props, such as an Altar, Pillars of various shapes, Rocks, Secret passage symbols, Doors, etc. Then I use Photoshop to quickly design the base layout, only including immovable objects in there (walls, stairs and whatnot). I then import it into the campaign, and place the props that PCs can interact with (doors, traps, rocks, pillars, tables, etc). That way, if they move them or interact with them, I can reflect that and keep track of it. Once I got a mind picture of what I'm looking for, takes about 5-10 minutes to do a somewhat large map and only a couple minutes for smaller areas. No need to look for tons of art around the net, no need to find exactly the right texture for that hallway, no need to spend 20 minutes looking for a silver chest image. Different style, not as "pretty" of course, but does the job and leaves much to the imagination and GM description, which is fine with me.
Very nice old school map, G. Brings me back. I've been looking in to transferring all my old hand drawn maps to digital representations. In my search I found this site <a href="http://www.cartographersguild.com/" rel="nofollow">http://www.cartographersguild.com/</a> True map junkies. Lot's of tips, tricks and examples of beautiful cartography. :) Myself, I use both GIMP and Campaign Cartographer 3.
Regional overview maps I host on our own server and put up links. Saves storage space and memory :)