@Daniel T, I have had a co-GM before, and only seemed to need one when I had a group of 12 players. Story later, but TL;DR, the two groups of 6 were in constant conflict with each other, not knowing that the group they hated actually existed. The campaign was hard to pull off, but the stories these people incorporated into the campaign made it that much richer. Would I need a co? Probably not, but I would LOVE input from everyone. I love to make peoples characters matter, and develop an attachment to the story. @Shawn, you are a good middle man. Best of luck to you in your adventures if you decide to bow out. I also have no problem with Daniel being a GM, I love to see peoples styles. @Axol, like I said, send me the AP. Give me a chance to look at it; and I will tell you as soon as possible. Feel free to send it to my email: <a href="mailto:thomas.a.lamp@gmail.com" rel="nofollow">thomas.a.lamp@gmail.com</a> @Everyone, if you do want me to GM your characters. I only ask for a couple of things. No 3rd party content, refrain from min-maxing (It's not fun for the party, or myself. I have had to deal with people that do it for EVERY character and know the game well enough to break them without rocks falling from the sky...), if you are going to be gone (Please tell me, I can more often than not work around it. Give you a side quest in an off day or delay the game so that the party is not upset.), and finally just have fun. I study my players a lot and tend to center the mood of the game around them. If you have ANY problems, please talk to me about them. I am more than willing to listen and love input. Back stories are not mandatory, but I will need PDF's/documents of all character sheets. If you are interested, please feel free to add me on email/skype. Whatever suits your fancy. Email: <a href="mailto:thomas.a.lamp@gmail.com" rel="nofollow">thomas.a.lamp@gmail.com</a> Skype: Pluto G.