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text inside 5e template box?

I am trying to make a macro that lists all the conditions for 5e. I am using the template box for the title: &{template:5eDefault} {{spell=1}} {{title=Blinded}} But all the copy I put after it is displaying underneath the blank template box. How do I get it inside that box?
1525305441
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Here's an OGL version of one I used to use for Shaped: /w gm &{template:npcatk} {{rname=Condition}} {{description=?{Choose a Condition|Blinded, **Blinded** • A blinded creature can’t see and automatically fails any ability check that requires sight. • Attack rolls against the creature have advantage and the creature’s attack rolls have disadvantage.| Charmed, **Charmed** • A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects. • The charmer has advantage on any ability check to interact socially with the creature.| Deafened, **Deafened** • A deafened creature can’t hear and automatically fails any ability check that requires hearing.| Frightened, **Frightened** • A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. • The creature can’t willingly move closer to the source of its fear.| Grappled, **Grappled** • A grappled creature’s speed becomes 0 and it can’t benefit from any bonus to its speed. • The condition ends if the grappler is incapacitated (see the condition). • The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect| Incapacitated, **Incapacitated** • An incapacitated creature can’t take actions or reactions.| Invisible, **Invisible** • An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves. • Attack rolls against the creature have disadvantage and the creature’s attack rolls have advantage.| Paralyzed, **Paralyzed** • A paralyzed creature is incapacitated (see the condition) and can’t move or speak. • The creature automatically fails Strength and Dexterity saving throws. • Attack rolls against the creature have advantage. • Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.| Petrified, **Petrified** • A petrified creature is transformed - along with any nonmagical object it is wearing or carrying - into a solid inanimate substance (usually stone). Its weight increases by a factor of ten and it ceases aging. • The creature is incapacitated (see the condition) can’t move or speak - and is unaware of its surroundings. • Attack rolls against the creature have advantage. • The creature automatically fails Strength and Dexterity saving throws. • The creature has resistance to all damage. • The creature is immune to poison and disease - although a poison or disease already in its system is suspended—not neutralized.| Poisoned, **Poisoned** • A poisoned creature has disadvantage on attack rolls and ability checks.| Prone, **Prone** • A prone creature’s only movement option is to crawl (see Movement) unless it stands up and thereby ends the condition. • The creature has disadvantage on attack rolls. • An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise the attack roll has disadvantage. • Standing from prone costs half movement.| Restrained, **Restrained** • A restrained creature’s speed becomes 0 and it can’t benefit from any bonus to its speed. • Attack rolls against the creature have advantage and the creature’s attack rolls have disadvantage. • The creature has disadvantage on Dexterity saving throws.| Stunned, **Stunned** • A stunned creature is incapacitated (see the condition) can’t move - and can speak only falteringly. • The creature automatically fails Strength and Dexterity saving throws. • Attack rolls against the creature have advantage.| Unconscious, **Unconscious** • An unconscious creature is incapacitated (see the condition) can’t move or speak - and is unaware of its surroundings. • The creature drops whatever it’s holding and falls prone. • The creature automatically fails Strength and Dexterity saving throws. • Attack rolls against the creature have advantage. • Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.}}} All text is from the SRD.
1525305567
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Part of your problem might have been the name of your roll template. Where did you get "5eDefault"?
1525312733
The Aaron
Pro
API Scripter
I think 5eDefault is the Community sheet version.
1525318896
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Changing the first line to this would allow it to work in any game: /w gm &{template:default} {{=**Condition**}} {{=?{Choose a Condition|Blinded, **Blinded**
1525350775

Edited 1525352378
Wow Keith, I like yours better. I like how it asks which condition you want. But when I select the condition and click submit, it just gives me a blank answer. Yes Aaron, I am using the community sheet version. How can I make keith's script work in the verasion I am using?
1525355105
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Dan K., did you replace the first line with the revised one from the post above? It should use the default template (which desperately needs a full-width text option). That roll template should work identically in any campaign.
Ok. Yes. I did that and it works now. Thank You! I wish I could get it to display in the slick 5e Title Banner/ Box though.
1525356775
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
I couldn't find any documentation on the roll templates for the community sheet, sorry.
1525378069

Edited 1525378226
&{template:npcatk} &{template:default} &{template:5e-shaped} Any other templates?  If you got a link with the list of available ones that would be awesome. Does 5e have anyway to change color like 3.5 and pathfinder did with {{color=red}}??
1525378305
The Aaron
Pro
API Scripter
&{template:default} is the only template universally available. Anything else is dictated by the character sheet that is configured for the Game.   You can look at documentation provided by the Character Sheet author, look at the html source of the sheet, or reverse engineer the inputs from looking at the message sent to chat by pressing up with chat focused after it gets issued by the sheet.