
I have ammo settings turned on but when I add a new ranged weapon to Equip and then Attacks it's not deducting ammo or popping up in the chat. What would I have to add to this macro to get it to use bolts in the Ammo section of Equip? @{PC-whisper} &{template:pf_attack} @{toggle_attack_accessible} @{toggle_rounded_flag} {{font=@{apply_specfont_chat}@{use_specfont}}} {{color=@{rolltemplate_color}}} {{character_name=@{character_name}}} {{subtitle}} {{name=@{name}}} {{attack=[[ 1d20cs>[[ @{crit-target} ]] + @{attack_macro} ]]}} {{damage=[[@{damage-dice-num}d@{damage-die} + @{damage_macro}]]}} {{crit_confirm=[[ 1d20 + @{attack_macro} + [[ @{crit_conf_mod} ]] ]]}} {{crit_damage=[[ [[ @{damage-dice-num} * (@{crit-multiplier} - 1) ]]d@{damage-die} + ((@{damage_macro}) * [[ @{crit-multiplier} - 1 ]]) ]]}} {{type=@{type}}} {{weapon_notes=@{notes}}} @{iterative_attacks} @{macro_options} {{vs=@{vs}}} {{vs@{vs}=@{vs}}} {{precision_dmg1=@{precision_dmg_macro}}} {{precision_dmg1_type=@{precision_dmg_type}}} {{precision_dmg2=@{global_precision_dmg_macro}}} {{precision_dmg2_type=@{global_precision_dmg_type}}} {{critical_dmg1=@{critical_dmg_macro}}} {{critical_dmg1_type=@{critical_dmg_type}}} {{critical_dmg2=@{global_critical_dmg_macro}}} {{critical_dmg2_type=@{global_critical_dmg_type}}} {{attack1name=@{iterative_attack1_name}}} {{header_image=[Light Crossbow](<a href="https://i.imgur.com/VGLw7xA.png" rel="nofollow">https://i.imgur.com/VGLw7xA.png</a>)}} /fx Arrow @{target|Caster|token_id} @{target|Foe|token_id} !sfx song:Arrow action:play unique:true volume:75 Any help would be greatly appreciated. I'd like to be able to add this manually, I don't want to run the update script portion of PFS because I have edited and removed sections of the "Abilities" Token Actions that it creates when initializing.