First off, Mage has a really awesome magic system. I've always enjoyed its flexibility and the ability to accomplish nearly anything as long as you work within your own paradigm. The biotics system I ended up using is an adaptation of the Force system in Star Wars D20: Revised Edition. It works like this: - You have to take a feat (a one time bonus ability) to use biotics. Asari get this for free. It represents either being a natural biotic, biotic implants, or both. - Once you have the feat you can put points into biotic skills that the feat 'unlocks.' - From there, you can branch out into each of the three schools of biotics, by taking a feat of the same name: Telekinesis, Kinetic Fields, and Spatial Distortion. - So, once you have the 'Telekinesis' feat, you can put points into Telekinesis skills (Lift, Throw, Fly). - To use your biotics, you expend some vitality (which is also used for shields and defense - it represents the expenditure of energy require to create the biotic effect) and roll a biotic skill-check. The result determines how strong your effect is and it's played out. Note that the three schools of biotics have some overlap. Lift (Telekinesis) can make targets weightless and helpless, but so can singularity (Spatial Distortion). Fly (Telekinesis) can augment movement, but so can charge (Kinetic Fields). So, you don't need to master all three branches to be an effective biotic. What's more, since these abilities are just 'feats' and 'skills' and not class related, a character can fully pursue a career as a diplomat, soldier, or engineer. They just ALSO happen to be biotic. Thanks for the commentary, Anthony. I definitely understand your like of the Mage magic system. As I mentioned, it's one of my favorites.