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[Bug] Dynamic Lighting Ctrl + L preview not working as expected

1391896113

Edited 1391897314
I expect the dynamic lighting Ctrl + L preview mode to show me exactly what the selected player token can see. "GMs can also highlight a token and press Ctrl+L (Cmd+L on Macs) to view the scene restricted to the line of sight of the selected token" The set up is Token A emits light at 60ft, has sight, and has "All players see light" unchecked. This is simulating a dwarf's Darkvision in D&D. Token B does not emit light, has sight, and has "All players see light" unchecked too. I expect when using Ctrl + L on Token B to see total darkness, but instead I see the light from Token A as though it had "All players see light" checked . Presumably it has something to do with the fact that as GM I have total control over all tokens on the board, and thus can see everybody's light sources as standard, even if they have "All players see light" unchecked. Ideally I'd like to see only what the player controlling Token B can see. It works as intended in-game for the player, but the Ctrl + L feature for me is useless as a GM. If we're turning Bug reports into Feature Requests, then even better would be to have a separate box for the radius in which a player emits light, and the radius in which they can see. For example: Token A can see 60ft with his darkvision and emits light 40ft from his torch. Token B can see 40ft with his puny human eyes, and emits dim light 5ft from his puny candle. Thoughts? Edit: Chrome v32, Windows 7. You guys rock btw, I'm proud to be a supporter.
Any luck on this one, devs?
1392578869
Gauss
Forum Champion
Thank you for reporting this bug, it is a known bug and I will add this thread to the bug report.
Thanks! I'll just have to wing it for a bit in our next session, it's the first time I'm using Dynamic lighting and I'm super excited :D
For what it's worth, this is not unique to you. I'm running a game with the exact same situation and it's caused the same confusion. NOTE: for my character with darkvision, I set the beginning of his dim light at zero. So that way he sees everything dimly, but he can still see a difference where his allies' light sources are. Helps clear up some of the "wait, can you guys see this too?" confusion.
1392926842
Gauss
Forum Champion
Nice idea Stephen. :)