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[LFP] EST Star Trek Adventures game, Tuesdays at 9 PM Eastern

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Edited 1586885703
*****Recruiting for this game is currently closed.  In the case of someone not working out, or having to bow out, we will reopen slots.  Thank you for your interest**** Hello everyone, I'm looking for a couple of players for a Star Trek Adventures game that I'm running. So far, the game has had one session, but it would work much better with more player characters, and fewer NPCs (not to mention cut my Tylenol bill considerably!). Currently, the following positions are filled : Captain First Officer Doctor Tactical/Security Positions that we'd like to fill and still need are: Chief Engineer Chief of Operations Chief Counselor Chief Flight Control Officer (also called Helmsman or Conn Officer) Chief Science Officer We are also going to be using the rules for Secondary Characters as well. A Secondary Character is not required, but would be helpful and appreciated if you choose to create one. The fewer NPCs I have to have running through my head, the better! The game takes place in 2380, a year after the events of Star Trek Nemesis . The ship is a Sovereign Class, specifically the USS Eagle . The main thrust of the campaign is one of exploration, but as is normal in Star Trek, you will occasionally be called upon for other types of missions, usually fairly brief, such as the one the crew is entangled in at the moment. We tend to be a pretty heavy roleplay focused group. There will be action and combat, and all the other exciting things that gets that old Original Series fight music going in your head. But there is also a very prevalent opportunity for interaction and character development along the way. We typically play on Tuesday nights, at 9:00 PM Eastern time (UTC -5). There is some catch up/yak time around the beginning part of the game for player interaction, so the time isn't rigid. Typically, we play about 4 hours, though sometimes its longer, sometimes its shorter. We use Discord for voice chat, and Roll20 for the actual game of course. We'd like to get at least one or two for tonight's game (May 15). If you can get with me by messaging me via the messaging on Roll20, I'll give you the server and my Discord so we can talk more there about the character you have in mind, and work out details. We're looking for people who actually want to roleplay, rather than be disruptive and obnoxious, and that want to have a great time with the game and group as a whole. Not everybody is like that, but you run into a fair amount of people who are in roleplaying venues for whatever reason *Chuckles* The species are restricted to those in the rulebooks (I can help you get access to them if necessary), and there are a few others that I have approved for play, and can get you their information as well. We are looking for : 18+ mature individuals (This doesn't mean everything is going to be solemn and stuffy by any means, it has mostly to do with language, content, etc) Knowledge of Star Trek and the Star Trek Adventures game is useful and helpful, but by no means required . The number one thing we're looking for is players to have fun with. The knowledge is a perk, but not a requirement NO min/maxers - If you're the type of player that builds their character around which numbers are best and "optimized" for your character, this isn't the game for you. Despite the rigorous entrance exams and such for Starfleet officers, they're not perfect people, and often have at least one, if not several, flaws, weaknesses, drawbacks, etc. I'd much rather you play an engaging and interesting character than be an "I can do everything and am perfect" type of character, and I'm sure everyone else would as well! People that are passionate about roleplaying believable and realistic characters within the framework of the setting of the game . I can't tell you how many times I've had some crazy assed concept tossed at me, and after about twenty Tylenol shake my head and say no. Playing a unique and interesting character doesn't mean coming up with the most outlandish asshat you can conceive. If the only "unique and interesting" character you can think of is a an unjoined blind albino Trill, who was born on Cardassia Prime, raised on Vulcan, is psionic in the sense that Miranda Jones was psionic where she could "see" using her mental gifts, who rolls up a medic, but before the end of the second session has decided they're actually a Section 31 agent, and a close personal friend of the Admiral who's daughter you almost killed by kicking a photon grenade into the shuttle she was in by accident, rather than in a safe direction, all without prior GM approval, then this isn't the game for you. Yes, this is a real example of a character I ended up having to tear the character sheet up for. That's not "unique and interesting," its crazy and obnoxious, and that's the nice description *Chuckles* People with a sense of humor and who enjoy interacting with your fellow players as both players and characters . People who are actually going to be team players, and not a bunch of "I want to go do my own thing" types. NO rules lawyers . I usually know the rules of any given system I'm playing pretty well, but I run games with enjoyment and fun being the trump card. This means if there's a rule that bogs down the roleplay, or that someone wants to argue for an hour about, I tend to make an on the spot ruling. I believe in the Rule of Fun, rather than the Rules As Written rigid gameplay style. If I like I the way a rule works, I keep it. If it works well for our group, I keep it. If its a bigger pain in the ass than it needs to be, detracts from everyone's enjoyment, or simply doesn't make sense in a given situation, I alter it or drop it. If something does come up that you feel should have been handled differently, or a call on a rule should have been something else, discuss it with me after the game, not during it . If I made a mistake, we'll fix it and be aware of it for future events. I'm a pretty open GM, but I like to think I'm a pretty fair one as well. I want everyone that plays with me to have fun, to have a great time, and even make some friends out of the deal if possible. If, for whatever reason, the game isn't fun, or there's an issue or problem I need to attend to, tell me. Sure, I like being told about how good the game is, or that tonight's session was a really fun romp, like anybody else. But if there's something wrong, or negative, tell me about it, that way I can take steps to fix it. I can't fix what I don't know is a problem. I prefer communication between my players and I. At any rate, I know that's pretty long, but if it sounds like something you'd enjoy, drop me a line and we'll see what we can do!
I just have a question, what's the difference between Chief of Operations and Engineerings? as all of my quick research explains between the two is the former involves a location while the latter involves a ship.
Operations is the overseeing of resources, such as power allocation to which systems, sensor array usage and scheduling, system monitoring and calibration, and that sort of thing.  Basically, they're a ship systems operator, like a telephone operator.  They determine priorities and where to put what resource and how much. Engineering is the physical maintenance and overseeing of all parts of the ship, including repairs and hands on calibrations, dealing with the various ship systems manually, structural integrity, the warp and impulse drives, etc.  Think of Operations as the dispatcher, and the Engineer as the ship's First Responder. Their fields overlap quite a bit, but Operations in addition to the above also includes a lot of science, sort of a hybrid science and engineer.  Engineering uses science (warp physics, astrophysics, etc) but to a lesser degree. I hope that helps
so ops is like a go between the dept but not tied down to one dept so more support
would a prosthetic arm by ok lost in mining accident  and by not means improves my character 
Yes, a prosthetic arm is fine, and a hook, so to speak, so great.  Now if the arm can do crazy stuff, we'll have to talk about it  *Laughs*
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Edited 1526423011
This very much sounds like a good group. I have the STA rule book and several supporting ready made up. I am interested in either conn person or chief of operations. My Conn is a Trill and the other a Human. Not home right now but I can send my concepts later. Can't make it tonight but I am MST time! Look forward to hearing from you - Can send concepts later today ! I also Have a Betazoid but not counseling - if you think it might fit
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Edited 1526423700
well i was thinking it could have a phaser and emp built in like the cool kids .......... no it just freezes in cold weather which is ironic 
Hope, giggles , I am picked. I very much love Heavy RP
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i hope we are all are picked 
*****Recruiting for this game is currently closed. In the case of someone not working out, or having to bow out, we will reopen slots. Thank you for your interest****
Thank you for your consideration 
The pitch that describes the outlandish is so close to the mark, I felt like crying tears orf recognition. Good luck with this one, GM. :) (I run STA)