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[LFP] Old School Classic D&D, looking for fresh blood

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Edited 1527043701
IMPORTANT: please note that this is NOT a 5e D&D game. We are using the old school "Classic" D&D rules from the early 1980s (also called "Basic D&D", "B/X edition", etc.). I do like Fifth Edition, but that's not what we're playing here. Sorry. ––––––––––––––– Game info page says it all here: <a href="https://app.roll20.net/lfg/listing/78383/the-setti" rel="nofollow">https://app.roll20.net/lfg/listing/78383/the-setti</a>... We're looking for a few brave souls who don't mind if their player characters get squashed to bits in terrible and agonizing ways. Open to new players and vets, young and old alike. If you've ever wanted to try out old school D&D like the kids in E.T. and Stranger Things play, come check us out! The game is ongoing, so far we've had 50 sessions on Roll20. At our height we had a rotation of a couple dozen players, some playing every week, some only once a month. How often you play is up to you. We usually play every Saturday, 12 pm - 4 pm Pacific Coast timezone, but this weekend we'll be playing on Sunday instead. Fight on!
1526540230
Gold
Forum Champion
Cool banner graphic. The Red Box Basic was my 1st D&D product. I think I may go apply, especially since attendance is so flexible, since sometimes I get chances to do other things outdoors on the weekend, but would be able to play occasional weekends.
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Hi Gold, it would be great if you could pop in every once in a while. I've just recently done some spring clinging with the overall player list, hence the call for fresh blood. Right now we've slowed down to essentially 3 regular players. The larger rotating format worked out really well for quite a few months, and I'm hoping to ramp things back in that direction now that we've hit a certain point in the overall campaign. To date parties have explored about 25%-75% each of about a dozen different modules from TSR, Judges Guild, DCC and some homemade areas, plus the usual aimless wilderness and city exploration.
Well this sounds fun. I offer my blood to bowl -------------- I have played 5e for about a year now. What do i need to know? What do i need to read? Do i make a char or assigned one?
I would be open to trying this.&nbsp; Though I cut my teeth on AD&D :)&nbsp; Also I'm tied up every other weekends (like this one) so if that's an issue it's cool.
Hey Vetolopi, hey Rerednaw &lt;– your name definitely checks out for an old school AD&D player ;) No issue if you can't make every week, in fact that's part of the point. It's less hassle on everyone to just let players drop in and out as their schedules allow. Vetolopi K. said: Well this sounds fun. I offer my blood to bowl -------------- I have played 5e for about a year now. What do i need to know? What do i need to read? Do i make a char or assigned one? Compared to 5e, Basic D&D is very simple and streamlined. So easy, in fact, that you really don't need to read any rules at all. If you've played at least kind of D&D, you already know enough to feel comfortable. It's definitely a rules-light, 'roll the dice and move on' sort of game. If you're keen, though, you can check out the rule books, they're really slim and fun to read (they're long out of print obviously, but they do sell PDFs on the cheap): 1981 "B/X" edition: ( Basic Set ) ( Expert Set ) 1983 "BECMI" edition: ( Basic Set ) ( Expert Set ) Either of those will do you, since they're about 95% the same. We use B/X for most things, plus BECMI for the extra spells and the odd tidbit. I'd say that BECMI is the better choice to learn the ins and outs of the rules, but B/X is the better choice as a rules reference. You can also download Labyrinth Lord , which is a 'retroclone' of B/X. It's meant to replicate that edition as closely as legally possible, just with the serial numbers filed off, mainly so that people can continue to publish new B/X adventures without having to reference B/X. There's the odd rule change here or there, but I've had players use it without problems. Rolling up Characters In Basic D&D, once you learn how to roll up a character you can literally do it in 1-2 minutes. Still, I've found that on Roll20 it takes people much longer (especially picking equipment), so I've streamlined the equipment part to just rolling on a table of stock adventuring kits. This is what character creation looks like: 1. Roll for your six ability scores, using 3d6 for each ability (If you type #new-character into our game chat it'll do all that for you). 2. Pick a class (Fighter, Magic-User, Cleric, Thief, Monk, Dwarf, Elf, or Hobbit/Halfling). You'll notice that even races like 'elf' and 'dwarf' are just a single class. You don't pick 'elf fighter' or 'elf magic-user', just 'elf'. Broad strokes, simple and to the point. 3. Roll one die for your starting hit points. The size of the die depends on what class you are (e.g., magicians start with 1d4, fighters with 1d8). 4. Roll 1d10 to see what equipment kit you start with, from the table I've posted in the game. Magic-users can also pick their starting spells from a small list. 5. Pick your alignment. There's just Law, Neutrality or Chaos—like I said, simple and streamlined. And that's it. Everything else gets fleshed out in play. Very simple. Sometimes when I'm bored I'll get a pencil, notepad and some dice, and roll up three or four characters at once in 2-5 minutes, then have them battle each other to a conclusion in another 2-5 minutes.
Also, as much time as I've spent on Roll20, I'm not entirely sure about the best way to invite people to a game, other than to have them post on the game info page so I can click the "invite" button.
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Gen Kitty
Forum Champion
Technically, that would be 'posting on the LFG Listing' to get the invite button :)&nbsp; When you go to your Game Details page, there's an Invite button that allows you to send invites via email, and you can also private message people the join link that appears there (it will have the word 'join' in the URL)
That time slot is amazing (3-7pm ET) - I tried a halfling last time I played becmi and died shoving fungus down my gullet. Are the dungeon crawls mapped/huge? I got a little bummed at how long our last party was wandering the halls. My little guy didn't have many options for interesting gameplay (shortsword, knife shield and a short bow). How do you folks shake it up?
GenKitty said: Technically, that would be 'posting on the LFG Listing' to get the invite button :)&nbsp; When you go to your Game Details page, there's an Invite button that allows you to send invites via email, and you can also private message people the join link that appears there (it will have the word 'join' in the URL) Thanks for the PM tip, it never occurred to me that I could just PM the link instead of asking for your email address. Mark & Gold : Just let me know whether you're in, and consider invites sent. Mark said: That time slot is amazing (3-7pm ET) - I tried a halfling last time I played becmi and died shoving fungus down my gullet. Are the dungeon crawls mapped/huge? I got a little bummed at how long our last party was wandering the halls. My little guy didn't have many options for interesting gameplay (shortsword, knife shield and a short bow). How do you folks shake it up? Typically the players do their own mapping. I'll admit there have been 3 or 4 sessions where the players ended up wandering the halls a lot, but it depends on the dungeon and whether the players are dedicated enough to stick with it instead of just backtracking and trying a different direction. There's been only one dungeon in particular where that's been a problem (lots of hallways), but because of that most large parties have just steered clear of that one. If you decide to join, I'll ask you to join the Discord server (linked in the game's main forum), and check out the Roll Call channel, where I can keep track of who/how many are playing each session. Right now we've got 5 people declared for Sunday—there's no max, but the nature of Roll20 does make it difficult to manage a party of, say, 7+ players. Character creation rules are basically BX/BECMI by the book. I also have a house ruled Mystic/Monk, kind of a hybrid between the BECMI Mystic and AD&D Monk, but so far nobody's wanted a monk yet.
1526926443
Gold
Forum Champion
Hi Starbeard, I put in an application post on the LFG of the game so you can click the Invite to me there or PM it. GOLD
Fantastic. I'll get it ASAP.
Thanks for the responses everyone. We have a good round of new players and solid wait list, so I'm closing the call now.