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[Bug] The compunding (SR style) 3D dice show different values and rerolled dice are not all shown

When we play our Savage Worlds game we every once in a while run into these issues. 1. The 3D dice we see do not correspond to the values shown in the chat log, for example, the dice might show a 2 but the log shows a 5 (number made up, since during the game I forgot to take notes what it was that exactly happened). This is sometimes where frustrating it takes a bit to sort out what the dice roll really was. 2. We are using compound dice (Shadowrun style) and it sometimes happens that if a dice can be rerolled several times (because multiple 4s, 6s, 8s, 10s or 12s are rolled) we don't see all the rerolls. Last time I observed it a d6 one of my players rolled could be rerolled twice (3 rolls total) by I only saw two rolls. Again, very difficult to catch this during play but it does happen occasionally. We are using these macros that I created and share with my players for most rolls, so it could be related to these specific macros (Savage Worlds trait dies with wild die counting raises in relation to the standard number of 4): /roll {1d4!!,1d6!!}k1/4-1 /roll {1d6!!,1d6!!}k1/4-1 /roll {1d8!!,1d6!!}k1/4-1 /roll {1d10!!,1d6!!}k1/4-1 /roll {1d12!!,1d6!!}k1/4-1 I am running Chrome 32.0.1700.107 on Macintosh OS X 10.7.5 and a 1920 x 1080 resolution. My players mostly run Chrome or Firefox as far as I know. We observed these issues for a while now, several months I'd say. I only report it now since today it was the first time it really bothered me since it took tension out of some rolls and just left confusion behind. Most of the time these issues did not bother us much.
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Gid
Roll20 Team
When the roll goes awry, how many dice are roughly on screen? There's a hard cap on how many dice can appear on the screen at any given time. This is to prevent someone rolling 200d6 and crashing everyone's browser as the physics engine melts itself trying to process that.
We are not talking about more than a handful of dice on the screen at the same time, so maybe 3 to 5.
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Edited 1392076181
Gid
Roll20 Team
Okay, gotcha. I'll check with the Devs about this. Thanks, Philipp.