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Lost Mine of Phandelver - Advanced Fog of War

Hi guys, I'm rerunning LMoP for my friends, and just doing some prep work for the first session, I seem to have an issue with Cragmaw.  If I  set everything to default, and add a token with sight etc, I can see the fog of war perfect, but I can also see lighter parts of the map where the enemy tokens are (even though I can't see the enemies). Has anyone else come across this? I remember something similar in the Curse of Strahd module, with Death House. As an aside, is there a quick way to add player tokens, already with the line of sight settings selected to each map? Thanks.
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Pat S.
Forum Champion
Sheet Author
If you want to manually reveal or hide areas, you can use the same Fog of War subtools from the Tabletop Toolbox. The Reveal Areas, Polygon Reveal, Hide Areas, and Reset Fog tools are all available to you for Advanced Fog of War. If you choose to reset the fog or manually hide areas, the areas within the Token's set sight or vision range can not be hidden from view. If you want to keep an area hidden even from the Token's range of sight, you'll want to use both versions of Fog of War at the same time.  Advance Fog of War Linking tokens to Journals is the way to go. Set up the token completely and make it the default token on the sheet.
Thanks a million for the reply Pat.  I'm not necessarily looking to manually hide or reveal areas.  I've tried to get a screen shot to show what I mean. It's not too bad in the above image, but originally, all goblin tokens had a setting of Emits Light as 30/60. So the isolated "bright spots" kept showing up throughout the map. I removed all but a few there to show what I mean, but I can't figure out what's causing it.  Why would all the tokens be set to emit light in the first place? And on the off chance it actually is a bug, has anyone else come across it? Thanks so much re: the Linking Tokens settings. I'll be digging into this in a big way.
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Edited 1527958429
Pat S.
Forum Champion
Sheet Author
I believe all tokens, monsters and pc, affect the AFoW the same way as in they clear the fog away for the person assigned to it and that includes the GM for all of them. The emits light is how to simulate dark vision so the races with dark vision will have emit light setup. It is on viewable to those that are assigned to that token but again the GM is assigned to them by default (it doesn't show it but it is). To make it viewable to other people, you would have to checkmark the "All players see light" and everyone else has the "has sight" checkmarked.
Ah, alright. That's what was confusing me so. I couldn't see why I could see so much when I shouldn't have (as a player) This is a better example, from Cragmaw, simulating what the PC token sees.
1527961241
Pat S.
Forum Champion
Sheet Author
It does get confusing. This is a series of images from something I was working on. It is just a single pc (a dwarf) with emits light, has sight, and the AFoW distance set, both of them, at 60ft. There are invisible tokens in the corners of the page with emitting light and all player's see. There are no other tokens on the map yet either. The first image is the GM view of the page. The second image is the ctrl L view but the AFoW is not reset yet The third image is the fog after it is reset. Does this help you any?
Perfect, yeah, thanks a million.
1527981353
Pat S.
Forum Champion
Sheet Author
You are welcomed. Any other question just post it and someone will answer you.