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New Rolld20 User! Easy to Miss Features?

Hi, my group and I are traditionally IRC players but want to give some map usage some trying out. I've been setting up tokens and such for them thus far and am curious what sort of feature you guys might use as power users that might not be immediately obvious to me. And I don't mean like 'use music' as much as advanced macro and token tricks. We've been doing a lot of the simple stuff like music and such for years, so the barebones but what can we REALLY crank with here to facilitate play as oppose to just using rolld20 for token placement you know? Thanks foe any advice you guys got on this
Honestly the handouts are phenomenal. (I had a group of mine go through a dungeon and one player found a riddle and subsequently solved it without the other players knowledge, and I had an image of the helmet that he found (The handouts have the ability of being only viewable by particular players you allow to view them) Also I use giant maps on their own pages instead of handouts, sort of like the players set the map out on a table and can draw on it to come up with a battle strategy/tactics,, if they're part of a massive war or raid, they can figure out which side they want to strike from or flank etc.. etc.. before going into a giant war-like battle. The paid features are quite nice, especially dynamic lighting and the extra storage. The character stats are nice, and simply having nice maps for the characters to feel more immersed in the environment. Watching a character move a long a whole and then them all of a sudden seeing a pit trap open up beneath their token is pretty funny. On the same note, hidden from the players you can have text on top of a trap simply showing what the traps DC is to be percieved or to trigger are right on top of it so you don't have to look back and forth from a notebook to the screen. So it's nice in that you can hide parts of the map that you don't want the characters to see. even without the dynamic lighting, fog of war is really nice to keep the players from seeing rooms they haven't discovered/entered yet. Just a few suggestions. It's a really good VTT for story telling and gameplay.