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[5e Shaped]Using the same character sheet for multiple monsters.

I do apologise if this has come up before. I did try searching for the issue but came up blank. In order to run things quickly, I use single character sheet per monster type. If I've 12 Skeletons approaching, I simply use the single sheet, click the tokens, and hit initiative.  This will fail. and generally, its because each token needs to be bound to a character sheet.  There are two ways I can fix this. Either I go into each token, bind it to a character sheet, and run that way, or I edit the attributes, and remove the "Selected|" part from the initiative_formula.  Why am I raising it here if I know this? Is it possible to just have a checkbox that says 'allow multiple tokens' or similar? I'm trying to encourage other GM's in my group, and the amount of setup required is causing some to balk! Cheers! Cas (Bitey)
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
No worries. It's a common stumbling block for newcomers. You need to look at this page of the wiki, that describes  how to set up Mooks .
Hmm, I had no idea this existed. Even so, it does seem to involve a whole bundle of work just to get a token. In some sessions its a case of finding a token on the fly, dragging in a NPC/Monster and doing this whilst narrating/asking for initiative. Having to link each token to a character sheet seems like an un-needed step.  But, I understand the way you expect it to be done, just not sure it fits in with 'on the fly' mobs.
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Edited 1528218250
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
How are you using the tokens in combat? Just as placeholders, and running the combat off the character sheet? In that case, keep the skeleton sheet open in a separate popped-out window, and use it to run the character abilities, but track hit points on the tokens. Just pick a bubble and use that. There are some much better ways to do this, but they either require purchase of the Monster Manual (or similar), which have pre-linked tokens, ready to drop, or to build up a library of tokens and characters ahead of time. The advantage of the second method is that you only have to set up a given monster once, and you can pull as many as you want afterward on  the fly. The advantage of the Monster Manual, is that art is already assign and tokens are preconfigured (often with common token macros, if I am not mistaken). The third option is to upgrade to a Pro membership, which allows you to use the API, which has a host of ways to quickly link and set up default tokens. If you can more closely describe what you would like to happen and what you are doing now, I or another user might be able to describe a better method for your use case. Also, which sheet are you using?
Sure, I'll try and explain my process (and I guess, by default my players who now also GM) I set up unique character sheets for NPCs/Big Monsters. Then I have a selection of smaller character sheets set up. Each of the smaller mobs has a token, but works from a central character sheet. When I set these up, I basically drop an image onto the map. Thats it. I don't associate the image as a token, I just basically use it as a placeholder. I don't show HP's/AC to the players, thats all on the character sheet. I then use the image property to show hp's on a per monster basis.  I don't need to link that image/token to the character sheet. Rolls aren't specifically needed for it, other than the initiative tracker.  What my players (when GM'ing) have been doing, is right click, add to tracker, then manually rolling for these dice to manually add in to the tracker. What I've been doing is editing the NPC sheets to remove the 'selected|' part from the attribute. Then I can roll initiative using any image I like based off that character sheet without it needing to be associated.  I was just wondering if there was some way to easily take this off without having to edit the attribute, that I could communicate with my players without having to be co-GM'd and do it for them.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
That actually sounds like more hassle to me than linking tokens to sheets, but if it's working for you, then that's fine. As for quickly editing a sheet's Attributes or Abilities, that would require the API. You could set up a universal macro to send a token and an initiative number to the tracker. You would set that up on the Collections tab. If you set it up as a token macro, then any token associated with a sheet could send a number to the tracker, reducing steps for your PCs (whom I assume are using assigned tokens): 1. select token 2. press button 3. input initiative To do it for a token not associated with a character (DM monsters), it would need to be a Macro Bar macro. Again, this can be used by all players if you make it available, but each player will need to click the button to put it on their individual macro bar. in either case, the macro would be: [[?{Modifier|0}  &{tracker}]] Alternatively you can use: [[?{Modifier|[[1d20]]}  &{tracker}]] This would generate a 1d20 roll unless a specific number is entered at macro run time.